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openmw-tes3mp/apps/openmw/mwrender/renderbin.hpp

21 lines
517 B
C++

#ifndef OPENMW_MWRENDER_RENDERBIN_H
#define OPENMW_MWRENDER_RENDERBIN_H
namespace MWRender
{
/// Defines the render bin numbers used in the OpenMW scene graph. The bin with the lowest number is rendered first.
/// Beware of RenderBin nesting, in most cases you will want to use setNestRenderBins(false).
enum RenderBins
{
RenderBin_Sky = -1,
RenderBin_Default = 0,
RenderBin_Water = 9,
RenderBin_OcclusionQuery = 10,
RenderBin_SunGlare = 11
};
}
#endif