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openmw-tes3mp/apps/openmw/mwrender
scrawl 385f4f729c Implement SunDiscSunsetColor, fade the sun during sunrise & sunset 9 years ago
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.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
animation.cpp Fix invisibility effect disappearing after a view mode switch 9 years ago
animation.hpp Move setAlpha from NpcAnimation to Animation (Fixes #2917) 9 years ago
bulletdebugdraw.cpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 10 years ago
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 10 years ago
camera.cpp Reduce includes in animation.hpp 10 years ago
camera.hpp Camera raycast 10 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp extracted MWMechanics::getPlayer() 9 years ago
characterpreview.hpp Minor cleanup 10 years ago
creatureanimation.cpp Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148) 10 years ago
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
effectmanager.cpp InitWorldSpaceParticles fix 10 years ago
effectmanager.hpp Port EffectManager 10 years ago
globalmap.cpp Merge branch 'mergetool' 9 years ago
globalmap.hpp Fix for some coverity scan defects 10 years ago
localmap.cpp Improve some error messages 9 years ago
localmap.hpp Port global map exploration 10 years ago
npcanimation.cpp Move setAlpha from NpcAnimation to Animation (Fixes #2917) 9 years ago
npcanimation.hpp Move setAlpha from NpcAnimation to Animation (Fixes #2917) 9 years ago
objects.cpp Remove unused NpcAnimation visibilityFlags 10 years ago
objects.hpp Move IncrementalCompileOperation to SceneManager 10 years ago
pathgrid.cpp Fixed errors pointed out by Zini. 9 years ago
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 10 years ago
renderbin.hpp Document RenderBin numbers in a common header to keep them organised 9 years ago
renderinginterface.hpp Dead code removal 10 years ago
renderingmanager.cpp fixed travis build failure 9 years ago
renderingmanager.hpp Accurate handling of fog depth/density (Fixes #2752) 10 years ago
rendermode.hpp Basic water rendering 10 years ago
ripplesimulation.cpp extracted MWMechanics::getPlayer() 9 years ago
ripplesimulation.hpp Fix some issues found by coverity 10 years ago
rotatecontroller.cpp Restore ranged weapon aiming 10 years ago
rotatecontroller.hpp Restore ranged weapon aiming 10 years ago
sky.cpp Implement SunDiscSunsetColor, fade the sun during sunrise & sunset 9 years ago
sky.hpp Implement SunDiscSunsetColor, fade the sun during sunrise & sunset 9 years ago
terrainstorage.cpp made return type of ESMTerrain::Storage::getLand const 9 years ago
terrainstorage.hpp made return type of ESMTerrain::Storage::getLand const 9 years ago
util.cpp Port EffectManager 10 years ago
util.hpp Port EffectManager 10 years ago
vismask.hpp Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 10 years ago
water.cpp Document RenderBin numbers in a common header to keep them organised 9 years ago
water.hpp Water ripples 10 years ago
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
weaponanimation.hpp Fix the comments 10 years ago