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openmw-tes3mp/apps/openmw/mwworld/refdata.cpp

228 lines
4.8 KiB
C++

#include "refdata.hpp"
#include <components/esm/objectstate.hpp>
#include "customdata.hpp"
#include "cellstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
namespace MWWorld
{
void RefData::copy (const RefData& refData)
{
mBaseNode = refData.mBaseNode;
mLocals = refData.mLocals;
mEnabled = refData.mEnabled;
mCount = refData.mCount;
mPosition = refData.mPosition;
mLocalRotation = refData.mLocalRotation;
mChanged = refData.mChanged;
mDeleted = refData.mDeleted;
mCustomData = refData.mCustomData ? refData.mCustomData->clone() : 0;
}
void RefData::cleanup()
{
mBaseNode = 0;
delete mCustomData;
mCustomData = 0;
}
RefData::RefData()
: mBaseNode(0), mDeleted(false), mEnabled (true), mCount (1), mCustomData (0), mChanged(false)
{
for (int i=0; i<3; ++i)
{
mLocalRotation.rot[i] = 0;
mPosition.pos[i] = 0;
mPosition.rot[i] = 0;
}
}
RefData::RefData (const ESM::CellRef& cellRef)
: mBaseNode(0), mDeleted(false), mEnabled (true),
mCount (1), mPosition (cellRef.mPos),
mCustomData (0),
mChanged(false) // Loading from ESM/ESP files -> assume unchanged
{
mLocalRotation.rot[0]=0;
mLocalRotation.rot[1]=0;
mLocalRotation.rot[2]=0;
}
RefData::RefData (const ESM::ObjectState& objectState)
: mBaseNode(0), mDeleted(false),
mEnabled (objectState.mEnabled != 0),
mCount (objectState.mCount),
mPosition (objectState.mPosition),
mCustomData (0),
mChanged(true) // Loading from a savegame -> assume changed
{
for (int i=0; i<3; ++i)
mLocalRotation.rot[i] = objectState.mLocalRotation[i];
}
RefData::RefData (const RefData& refData)
: mBaseNode(0), mCustomData (0)
{
try
{
copy (refData);
}
catch (...)
{
cleanup();
throw;
}
}
void RefData::write (ESM::ObjectState& objectState, const std::string& scriptId) const
{
objectState.mHasLocals = mLocals.write (objectState.mLocals, scriptId);
objectState.mEnabled = mEnabled;
objectState.mCount = mCount;
objectState.mPosition = mPosition;
for (int i=0; i<3; ++i)
objectState.mLocalRotation[i] = mLocalRotation.rot[i];
}
RefData& RefData::operator= (const RefData& refData)
{
try
{
cleanup();
copy (refData);
}
catch (...)
{
cleanup();
throw;
}
return *this;
}
RefData::~RefData()
{
try
{
cleanup();
}
catch (...)
{}
}
void RefData::setBaseNode(osg::PositionAttitudeTransform *base)
{
mBaseNode = base;
}
osg::PositionAttitudeTransform* RefData::getBaseNode()
{
return mBaseNode;
}
int RefData::getCount() const
{
return mCount;
}
void RefData::setLocals (const ESM::Script& script)
{
if (mLocals.configure (script) && !mLocals.isEmpty())
mChanged = true;
}
void RefData::setCount (int count)
{
if(count == 0)
MWBase::Environment::get().getWorld()->removeRefScript(this);
mChanged = true;
mCount = count;
}
void RefData::setDeleted(bool deleted)
{
mDeleted = deleted;
}
bool RefData::isDeleted() const
{
return mDeleted || mCount == 0;
}
bool RefData::isDeletedByContentFile() const
{
return mDeleted;
}
MWScript::Locals& RefData::getLocals()
{
return mLocals;
}
bool RefData::isEnabled() const
{
return mEnabled;
}
void RefData::enable()
{
mChanged = !mEnabled;
mEnabled = true;
}
void RefData::disable()
{
mChanged = mEnabled;
mEnabled = false;
}
void RefData::setPosition(const ESM::Position& pos)
{
mChanged = true;
mPosition = pos;
}
const ESM::Position& RefData::getPosition()
{
return mPosition;
}
void RefData::setLocalRotation(const LocalRotation& rot)
{
mChanged = true;
mLocalRotation = rot;
}
const LocalRotation& RefData::getLocalRotation()
{
return mLocalRotation;
}
void RefData::setCustomData (CustomData *data)
{
mChanged = true; // We do not currently track CustomData, so assume anything with a CustomData is changed
delete mCustomData;
mCustomData = data;
}
CustomData *RefData::getCustomData()
{
return mCustomData;
}
bool RefData::hasChanged() const
{
return mChanged;
}
}