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openmw-tes3mp/apps/openmw/mwmechanics/autocalcspell.hpp

34 lines
1.1 KiB
C++

#ifndef OPENMW_AUTOCALCSPELL_H
#define OPENMW_AUTOCALCSPELL_H
#include <cfloat>
#include <set>
#include <components/esm/loadspel.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadrace.hpp>
namespace MWMechanics
{
/// Contains algorithm for calculating an NPC's spells based on stats
/// @note We might want to move this code to a component later, so the editor can use it for preview purposes
std::vector<std::string> autoCalcNpcSpells(const int* actorSkills, const int* actorAttributes, const ESM::Race* race);
std::vector<std::string> autoCalcPlayerSpells(const int* actorSkills, const int* actorAttributes, const ESM::Race* race);
// Helpers
bool attrSkillCheck (const ESM::Spell* spell, const int* actorSkills, const int* actorAttributes);
ESM::Skill::SkillEnum mapSchoolToSkill(int school);
void calcWeakestSchool(const ESM::Spell* spell, const int* actorSkills, int& effectiveSchool, float& skillTerm);
float calcAutoCastChance(const ESM::Spell* spell, const int* actorSkills, const int* actorAttributes, int effectiveSchool);
}
#endif