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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#include "difficultyscaling.hpp"
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#include <components/settings/settings.hpp>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include "../mwmp/Main.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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/*
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End of tes3mp addition
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*/
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "actorutil.hpp"
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float scaleDamage(float damage, const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim)
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{
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const MWWorld::Ptr& player = MWMechanics::getPlayer();
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// [-100, 100]
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int difficultySetting = Settings::Manager::getInt("difficulty", "Game");
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/*
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Start of tes3mp change (major)
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Use difficulty setting received from server instead of basing it on client settings
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*/
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difficultySetting = mwmp::Main::get().getLocalPlayer()->difficulty;
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/*
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End of tes3mp change (major)
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*/
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static const float fDifficultyMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDifficultyMult")->getFloat();
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float difficultyTerm = 0.01f * difficultySetting;
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float x = 0;
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if (victim == player)
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{
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if (difficultyTerm > 0)
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x = fDifficultyMult * difficultyTerm;
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else
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x = difficultyTerm / fDifficultyMult;
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}
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else if (attacker == player)
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{
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if (difficultyTerm > 0)
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x = -difficultyTerm / fDifficultyMult;
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else
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x = fDifficultyMult * (-difficultyTerm);
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}
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damage *= 1 + x;
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return damage;
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}
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