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56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
#ifndef GAME_MWMECHANICS_ENCHANTING_H
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#define GAME_MWMECHANICS_ENCHANTING_H
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#include <string>
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#include <components/esm/effectlist.hpp>
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#include "../mwworld/ptr.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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namespace MWMechanics
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{
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class Enchanting
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{
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MWWorld::Ptr mOldItemPtr;
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MWWorld::Ptr mSoulGemPtr;
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MWWorld::Ptr mEnchanter;
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int mCastStyle;
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bool mSelfEnchanting;
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ESM::EffectList mEffectList;
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std::string mNewItemName;
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std::string mObjectType;
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public:
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Enchanting();
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void setEnchanter(const MWWorld::Ptr& enchanter);
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void setSelfEnchanting(bool selfEnchanting);
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void setOldItem(const MWWorld::Ptr& oldItem);
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MWWorld::Ptr getOldItem() { return mOldItemPtr; }
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MWWorld::Ptr getGem() { return mSoulGemPtr; }
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void setNewItemName(const std::string& s);
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void setEffect(const ESM::EffectList& effectList);
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void setSoulGem(const MWWorld::Ptr& soulGem);
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bool create(); //Return true if created, false if failed.
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void nextCastStyle(); //Set enchant type to next possible type (for mOldItemPtr object)
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int getCastStyle() const;
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int getEnchantPoints() const;
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int getBaseCastCost() const; // To be saved in the enchantment's record
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int getEffectiveCastCost() const; // Effective cost taking player Enchant skill into account, used for preview purposes in the UI
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int getEnchantPrice() const;
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int getMaxEnchantValue() const;
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int getGemCharge() const;
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float getEnchantChance() const;
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bool soulEmpty() const; //Return true if empty
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bool itemEmpty() const; //Return true if empty
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void payForEnchantment() const;
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};
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}
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#endif
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