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242 lines
7.1 KiB
C++
242 lines
7.1 KiB
C++
#include "renderer.hpp"
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#include <SDL.h>
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#include <OgreRoot.h>
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#include <OgreRenderWindow.h>
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#include <OgreTextureManager.h>
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#include <OgreTexture.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreCamera.h>
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#include <OgreViewport.h>
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#include <extern/sdl4ogre/sdlwindowhelper.hpp>
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#include <components/ogreinit/ogreinit.hpp>
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#include <boost/filesystem/path.hpp>
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#include <boost/filesystem/fstream.hpp>
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#include <cassert>
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#include <stdexcept>
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using namespace Ogre;
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using namespace OEngine::Render;
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OgreRenderer::~OgreRenderer()
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{
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cleanup();
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restoreWindowGammaRamp();
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}
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void OgreRenderer::cleanup()
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{
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if (mWindow)
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Ogre::Root::getSingleton().destroyRenderTarget(mWindow);
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mWindow = NULL;
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delete mOgreInit;
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mOgreInit = NULL;
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// If we don't do this, the desktop resolution is not restored on exit
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SDL_SetWindowFullscreen(mSDLWindow, 0);
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SDL_DestroyWindow(mSDLWindow);
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mSDLWindow = NULL;
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}
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void OgreRenderer::update(float dt)
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{
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}
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void OgreRenderer::screenshot(const std::string &file, const std::string& imageFormat)
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{
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/* Since Ogre uses narrow character interfaces, it does not support
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Unicode paths on Windows. Therefore we had to implement screenshot
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saving manually.
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*/
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namespace bfs = boost::filesystem;
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bfs::ofstream out(bfs::path(file), std::ios::binary);
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Ogre::Image image;
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Ogre::PixelFormat pf = mWindow->suggestPixelFormat();
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int w = mWindow->getWidth();
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int h = mWindow->getHeight();
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image.loadDynamicImage(
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OGRE_ALLOC_T(Ogre::uchar, w * h * Ogre::PixelUtil::getNumElemBytes(pf), Ogre::MEMCATEGORY_GENERAL),
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w, h, 1, pf, true
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);
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mWindow->copyContentsToMemory(image.getPixelBox());
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Ogre::DataStreamPtr stream = image.encode(imageFormat);
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Ogre::MemoryDataStream *mem = dynamic_cast<Ogre::MemoryDataStream *>(stream.get());
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if (mem != 0) { // likely
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const char *ptr = reinterpret_cast<char *>(mem->getCurrentPtr());
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out.write(ptr, mem->size());
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}
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else {
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char buf[4096];
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size_t size = stream->size();
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while (size > 0) {
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size_t chunk = (size > sizeof(buf)) ? sizeof(buf) : size;
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stream->read(buf, chunk);
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out.write(buf, chunk);
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size -= chunk;
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}
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}
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}
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void OgreRenderer::configure(const std::string &logPath,
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const std::string& renderSystem,
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const std::string& rttMode
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)
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{
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mOgreInit = new OgreInit::OgreInit();
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mRoot = mOgreInit->init(logPath + "/ogre.log");
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RenderSystem* rs = mRoot->getRenderSystemByName(renderSystem);
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if (rs == 0)
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throw std::runtime_error ("RenderSystem with name " + renderSystem + " not found, make sure the plugins are loaded");
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mRoot->setRenderSystem(rs);
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if (rs->getName().find("OpenGL") != std::string::npos)
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rs->setConfigOption ("RTT Preferred Mode", rttMode);
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}
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void OgreRenderer::createWindow(const std::string &title, const WindowSettings& settings)
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{
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assert(mRoot);
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mRoot->initialise(false);
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NameValuePairList params;
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params.insert(std::make_pair("title", title));
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params.insert(std::make_pair("FSAA", settings.fsaa));
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params.insert(std::make_pair("vsync", settings.vsync ? "true" : "false"));
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int pos_x = SDL_WINDOWPOS_CENTERED_DISPLAY(settings.screen),
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pos_y = SDL_WINDOWPOS_CENTERED_DISPLAY(settings.screen);
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if(settings.fullscreen)
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{
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pos_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(settings.screen);
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pos_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(settings.screen);
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}
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// Create an application window with the following settings:
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mSDLWindow = SDL_CreateWindow(
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"OpenMW", // window title
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pos_x, // initial x position
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pos_y, // initial y position
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settings.window_x, // width, in pixels
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settings.window_y, // height, in pixels
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SDL_WINDOW_SHOWN
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| SDL_WINDOW_RESIZABLE
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| (settings.fullscreen ? SDL_WINDOW_FULLSCREEN : 0)
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| (settings.window_border ? 0 : SDL_WINDOW_BORDERLESS)
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);
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if (mSDLWindow == 0)
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throw std::runtime_error("Failed to create window: " + std::string(SDL_GetError()));
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SFO::SDLWindowHelper helper(mSDLWindow, settings.window_x, settings.window_y, title, settings.fullscreen, params);
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if (settings.icon != "")
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helper.setWindowIcon(settings.icon);
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mWindow = helper.getWindow();
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SDL_GetWindowGammaRamp(mSDLWindow, mOldSystemGammaRamp, &mOldSystemGammaRamp[256], &mOldSystemGammaRamp[512]);
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// create the semi-transparent black background texture used by the GUI.
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// has to be created in code with TU_DYNAMIC_WRITE_ONLY param
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// so that it can be modified at runtime.
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Ogre::TextureManager::getSingleton().createManual(
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"transparent.png",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D,
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1, 1,
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0,
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Ogre::PF_A8R8G8B8,
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Ogre::TU_WRITE_ONLY);
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mScene = mRoot->createSceneManager(ST_GENERIC);
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mCamera = mScene->createCamera("cam");
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// Create one viewport, entire window
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mView = mWindow->addViewport(mCamera);
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// Alter the camera aspect ratio to match the viewport
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mCamera->setAspectRatio(Real(mView->getActualWidth()) / Real(mView->getActualHeight()));
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}
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void OgreRenderer::setWindowGammaContrast(float gamma, float contrast)
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{
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if (mSDLWindow == NULL) return;
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Uint16 red[256], green[256], blue[256];
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for (int i = 0; i < 256; i++)
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{
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float k = i/256.0f;
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k = (k - 0.5f) * contrast + 0.5f;
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k = pow(k, 1.f/gamma);
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k *= 256;
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float value = k*256;
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if (value > 65535) value = 65535;
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else if (value < 0) value = 0;
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red[i] = green[i] = blue[i] = static_cast<Uint16>(value);
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}
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if (SDL_SetWindowGammaRamp(mSDLWindow, red, green, blue) < 0)
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std::cout << "Couldn't set gamma: " << SDL_GetError() << std::endl;
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}
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void OgreRenderer::restoreWindowGammaRamp()
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{
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if (mSDLWindow != NULL)
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{
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SDL_SetWindowGammaRamp(mSDLWindow, mOldSystemGammaRamp, &mOldSystemGammaRamp[256], &mOldSystemGammaRamp[512]);
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}
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}
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void OgreRenderer::adjustCamera(float fov, float nearClip)
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{
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mCamera->setNearClipDistance(nearClip);
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mCamera->setFOVy(Degree(fov));
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}
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void OgreRenderer::adjustViewport()
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{
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// Alter the camera aspect ratio to match the viewport
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if(mCamera != NULL)
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{
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mView->setDimensions(0, 0, 1, 1);
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mCamera->setAspectRatio(Real(mView->getActualWidth()) / Real(mView->getActualHeight()));
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}
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}
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void OgreRenderer::setFov(float fov)
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{
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mCamera->setFOVy(Degree(fov));
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}
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void OgreRenderer::windowResized(int x, int y)
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{
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if (mWindowListener) {
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mWindowListener->windowResized(x,y);
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}
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else {
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mWindowWidth = x;
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mWindowHeight = y;
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mOutstandingResize = true;
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}
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}
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void OgreRenderer::setWindowListener(WindowSizeListener* listener)
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{
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mWindowListener = listener;
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if (mOutstandingResize) {
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windowResized(mWindowWidth, mWindowHeight);
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mOutstandingResize = false;
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}
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}
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