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openmw-tes3mp/apps/openmw-mp
David Cernat 00c13ae96c [General] Implement ActorAI packet, part 4
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
2018-07-10 07:07:37 +03:00
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processors [Server] Remove hardcoded sync for VideoPlay and add OnVideoPlay event 2018-07-06 23:37:57 +03:00
Script [General] Implement ActorAI packet, part 4 2018-07-10 07:07:37 +03:00
Cell.cpp [General] Rename Event into ObjectList & WorldObject into BaseObject 2018-05-13 00:42:24 +03:00
Cell.hpp [General] Rename Event into ObjectList & WorldObject into BaseObject 2018-05-13 00:42:24 +03:00
CellController.cpp [Server] Initialize interiors correctly if exterior 0, 0 has been loaded 2017-08-31 14:48:23 +03:00
CellController.hpp [General] Rename Event into ObjectList & WorldObject into BaseObject 2018-05-13 00:42:24 +03:00
CMakeLists.txt [Server] Move server administration functions to ServerFunctions class 2018-07-07 19:40:22 +03:00
main.cpp Remove Pawn support 2018-07-02 23:00:35 +08:00
MasterClient.cpp [General] Explicitly use limitations of the master server 2018-07-02 23:29:07 +08:00
MasterClient.hpp [Server] Add and implement PushPlugin method to MasterClient 2017-05-07 02:51:57 +08:00
Networking.cpp [General] Add integrity checks to Handshake packet 2018-07-03 18:41:03 +08:00
Networking.hpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00
Player.cpp [Server] Split up handshake handling into multiple functions for debug 2018-04-09 15:25:50 +03:00
Player.hpp [Server] Split up handshake handling into multiple functions for debug 2018-04-09 15:25:50 +03:00
Utils.cpp [Server] Add and use Utils::getCellFromDescription() 2017-04-28 16:33:58 +03:00
Utils.hpp [Server] Add and use Utils::getCellFromDescription() 2017-04-28 16:33:58 +03:00