..
actor.cpp
Process movement queue in one or several background threads
2020-10-15 06:41:35 +02:00
actor.hpp
Process movement queue in one or several background threads
2020-10-15 06:41:35 +02:00
closestnotmeconvexresultcallback.cpp
Separate ClosestNotMeConvexResultCallback
2020-03-31 00:38:34 +03:00
closestnotmeconvexresultcallback.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
closestnotmerayresultcallback.cpp
Separate ClosestNotMeRayResultCallback
2020-03-31 00:38:34 +03:00
closestnotmerayresultcallback.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
collisiontype.hpp
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
constants.hpp
Separate Stepper
2020-03-31 00:38:34 +03:00
contacttestresultcallback.cpp
Separate ContactTestResultCallback
2020-03-31 00:38:34 +03:00
contacttestresultcallback.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
deepestnotmecontacttestresultcallback.cpp
Separate ClosestNotMeConvexResultCallback
2020-03-31 00:38:34 +03:00
deepestnotmecontacttestresultcallback.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
hasspherecollisioncallback.hpp
Do not wander to occupied area by other actor
2020-02-10 22:29:54 +01:00
heightfield.cpp
Support bullet with double precision
2020-05-13 19:24:28 +02:00
heightfield.hpp
Support bullet with double precision
2020-05-13 19:24:28 +02:00
movementsolver.cpp
fix openmw non-vr build
2020-10-30 23:29:24 +00:00
movementsolver.hpp
We need to update the collision world after each step.
2020-10-15 06:41:22 +02:00
mtphysics.cpp
Use a much simpler and assert-free check for Bullet multithreading support
2020-10-19 21:31:52 +02:00
mtphysics.hpp
Process movement queue in one or several background threads
2020-10-15 06:41:35 +02:00
object.cpp
Process movement queue in one or several background threads
2020-10-15 06:41:35 +02:00
object.hpp
Process movement queue in one or several background threads
2020-10-15 06:41:35 +02:00
physicssystem.cpp
Process movement queue in one or several background threads
2020-10-15 06:41:35 +02:00
physicssystem.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
ptrholder.hpp
Move physics object, heightfield, ptrholder into separate files
2018-10-13 22:16:24 +03:00
raycasting.hpp
Add RayCastingInterface
2020-08-06 22:03:33 +02:00
stepper.cpp
Separate Stepper
2020-03-31 00:38:34 +03:00
stepper.hpp
Separate Stepper
2020-03-31 00:38:34 +03:00
trace.cpp
Separate ClosestNotMeConvexResultCallback
2020-03-31 00:38:34 +03:00
trace.h
Use tracer hit height to skip stepping up in movement solver.
2016-12-24 23:07:44 +01:00