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openmw-tes3mp/apps/openmw/mwmp/LocalPlayer.hpp

119 lines
3.8 KiB
C++

#ifndef OPENMW_LOCALPLAYER_HPP
#define OPENMW_LOCALPLAYER_HPP
#include <components/openmw-mp/Base/BasePlayer.hpp>
#include "../mwworld/ptr.hpp"
#include <RakNetTypes.h>
namespace mwmp
{
class Networking;
class LocalPlayer : public BasePlayer
{
public:
LocalPlayer();
virtual ~LocalPlayer();
time_t deathTime;
bool receivedCharacter;
bool isReceivingInventory;
bool isReceivingQuickKeys;
bool isPlayingAnimation;
bool diedSinceArrestAttempt;
void update();
bool processCharGen();
bool isLoggedIn();
void updateStatsDynamic(bool forceUpdate = false);
void updateAttributes(bool forceUpdate = false);
void updateSkills(bool forceUpdate = false);
void updateLevel(bool forceUpdate = false);
void updateBounty(bool forceUpdate = false);
void updateReputation(bool forceUpdate = false);
void updatePosition(bool forceUpdate = false);
void updateCell(bool forceUpdate = false);
void updateEquipment(bool forceUpdate = false);
void updateInventory(bool forceUpdate = false);
void updateAttack();
void updateAnimFlags(bool forceUpdate = false);
void addItems();
void addSpells();
void addJournalItems();
void addTopics();
void removeItems();
void removeSpells();
void resurrect();
void closeInventoryWindows();
void updateInventoryWindow();
void setCharacter();
void setDynamicStats();
void setAttributes();
void setSkills();
void setLevel();
void setBounty();
void setReputation();
void setPosition();
void setMomentum();
void setCell();
void setClass();
void setEquipment();
void setInventory();
void setSpellbook();
void setQuickKeys();
void setFactions();
void setKills();
void setBooks();
void setShapeshift();
void setMarkLocation();
void setSelectedSpell();
void sendClass();
void sendInventory();
void sendItemChange(const mwmp::Item& item, unsigned int action);
void sendItemChange(const MWWorld::Ptr& itemPtr, int count, unsigned int action);
void sendItemChange(const std::string& refId, int count, unsigned int action);
void sendSpellbook();
void sendSpellChange(std::string id, unsigned int action);
void sendQuickKey(unsigned short slot, int type, const std::string& itemId = "");
void sendJournalEntry(const std::string& quest, int index, const MWWorld::Ptr& actor);
void sendJournalIndex(const std::string& quest, int index);
void sendFactionRank(const std::string& factionId, int rank);
void sendFactionExpulsionState(const std::string& factionId, bool isExpelled);
void sendFactionReputation(const std::string& factionId, int reputation);
void sendTopic(const std::string& topic);
void sendKill(const std::string& refId, int number);
void sendBook(const std::string& bookId);
void sendWerewolfState(bool isWerewolf);
void sendMarkLocation(const ESM::Cell& newMarkCell, const ESM::Position& newMarkPosition);
void sendSelectedSpell(const std::string& newSelectedSpellId);
void sendItemUse(const MWWorld::Ptr& itemPtr);
void sendCellStates();
void clearCellStates();
void clearCurrentContainer();
void storeCellState(const ESM::Cell& cell, int stateType);
void storeCurrentContainer(const MWWorld::Ptr& container);
void playAnimation();
void playSpeech();
MWWorld::Ptr getPlayerPtr();
private:
Networking *getNetworking();
};
}
#endif //OPENMW_LOCALPLAYER_HPP