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openmw-tes3mp/apps/openmw/mwclass
2014-01-07 20:24:01 +01:00
..
activator.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
activator.hpp Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
apparatus.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
apparatus.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
armor.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
armor.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
book.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
book.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
classes.cpp Mantis: #18 - Move components from global namespace into their own namespace. 2011-06-19 18:14:03 +02:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
clothing.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
container.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
container.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
creature.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
creature.hpp Nothing to see here, move along. 2014-01-05 16:09:06 +01:00
creaturelevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
creaturelevlist.hpp added getName function 2010-08-03 17:11:41 +02:00
door.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
door.hpp Cell names localization fix 2012-12-23 23:23:24 +04:00
ingredient.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
ingredient.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
itemlevlist.cpp added getName function 2010-08-03 17:11:41 +02:00
itemlevlist.hpp more corrections 2011-11-13 18:19:29 -05:00
light.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
light.hpp Equipped torches and lights run out of fuel 2013-10-15 21:50:14 -04:00
lockpick.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
lockpick.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
misc.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
misc.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
npc.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
npc.hpp Reintroduce Acrobatics changes made by Glorf 2013-10-01 23:35:34 +02:00
potion.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
potion.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
probe.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
probe.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
repair.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
repair.hpp Container UI rewrite 2013-05-11 18:38:27 +02:00
static.cpp Make insertBegin internal 2013-08-07 03:56:07 -07:00
static.hpp float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
weapon.cpp Respect items belonging to a faction 2014-01-07 20:24:01 +01:00
weapon.hpp Implement HitOnMe script function 2013-07-26 10:50:23 -07:00