.. |
activator.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
activator.hpp
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
apparatus.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
apparatus.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
armor.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
armor.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
book.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
book.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
classes.cpp
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Mantis: #18 - Move components from global namespace into their own namespace.
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2011-06-19 18:14:03 +02:00 |
classes.hpp
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moved concrete record classes to separate sub-system (mwclass)
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2010-08-03 13:17:31 +02:00 |
clothing.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
clothing.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
container.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
container.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
creature.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
creature.hpp
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Nothing to see here, move along.
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2014-01-05 16:09:06 +01:00 |
creaturelevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
creaturelevlist.hpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
door.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
door.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
ingredient.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
ingredient.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
itemlevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
itemlevlist.hpp
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more corrections
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2011-11-13 18:19:29 -05:00 |
light.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
light.hpp
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Equipped torches and lights run out of fuel
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2013-10-15 21:50:14 -04:00 |
lockpick.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
lockpick.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
misc.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
misc.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
npc.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
npc.hpp
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Reintroduce Acrobatics changes made by Glorf
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2013-10-01 23:35:34 +02:00 |
potion.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
potion.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
probe.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
probe.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
repair.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
repair.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
static.cpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
static.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
weapon.cpp
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Respect items belonging to a faction
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2014-01-07 20:24:01 +01:00 |
weapon.hpp
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |