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openmw-tes3mp/files/materials
cc9cii 03578129c7 Merge branch 'master' into pathgrid-edit
Conflicts:
	apps/opencs/view/render/cell.cpp
2015-04-18 15:47:45 +10:00
..
atmosphere.shader fixes for glsles2 2015-03-01 09:49:33 +04:00
atmosphere.shaderset fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
clouds.shader fixes for glsles2 2015-03-01 09:49:33 +04:00
clouds.shaderset fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
core.h fix for world_matrix error 2014-11-26 06:55:41 +04:00
moon.shader fixes for glsles2 2015-03-01 09:49:33 +04:00
moon.shaderset finished cleaning up sky 2012-07-13 09:13:12 +02:00
mygui.mat Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
mygui.shader Shader compatibility fixes for GLSL ES 2014-07-27 20:33:44 +02:00
mygui.shaderset Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
objects.mat Implement drawMode of NiStencilProperty (Feature #1057) 2014-12-03 18:28:35 +01:00
objects.shader fixes for glsles2 2015-03-01 09:49:33 +04:00
objects.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
openmw.configuration Simpler, more lightweight underwater effect, changed colors to match vanilla better 2013-03-03 19:28:11 +01:00
pathgrid_pt.nif Render pathgrid points and edges. Can move the points but the edges are not updated. Visibility mask does not work properly because pathgrid points are considered as objects by the physics engine. 2014-11-08 15:51:45 +11:00
quad.mat cleanup 2013-02-18 02:33:53 +01:00
quad.shader switch to glsl 1.2 2012-07-23 02:54:50 +02:00
quad.shaderset cleanup 2013-02-18 02:33:53 +01:00
ripples.particle Small tweak to ripples 2015-02-14 15:53:01 +01:00
selection.mat Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 2013-01-10 01:46:00 +01:00
selection.shader item selection working on the preview 2012-09-14 14:34:18 +02:00
selection.shaderset item selection working on the preview 2012-09-14 14:34:18 +02:00
shadowcaster.mat sync mrt_output setting 2012-07-11 02:31:03 +02:00
shadowcaster.shader fixes for shaders glsles 2014-10-07 23:32:19 +04:00
shadowcaster.shaderset converted shadow caster shader 2012-07-09 19:46:36 +02:00
shadows.h fixes shadows on glsles 2014-10-25 19:00:23 +04:00
sky.mat Use the mooncircle textures (Fixes #1624, Fixes #1743) 2015-01-31 22:40:38 +01:00
stars.shader fixes for glsles2 2015-03-01 09:49:33 +04:00
stars.shaderset forgot to add files 2012-07-11 09:09:38 +02:00
sun.shader fixes for glsles2 2015-03-01 09:49:33 +04:00
sun.shaderset fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
terrain.shader fixes for glsles2 2015-03-01 09:49:33 +04:00
terrain.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
underwater.h fixes for glsles2 2015-03-01 09:49:33 +04:00
water.mat Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
water.shader fixes for glsles2 2015-03-01 09:49:33 +04:00
water.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00