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atmosphere.shader
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fixes for glsles2
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2015-03-01 09:49:33 +04:00 |
atmosphere.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
clouds.shader
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fixes for glsles2
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2015-03-01 09:49:33 +04:00 |
clouds.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
core.h
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fix for world_matrix error
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2014-11-26 06:55:41 +04:00 |
moon.shader
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fixes for glsles2
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2015-03-01 09:49:33 +04:00 |
moon.shaderset
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
mygui.mat
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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2013-04-07 00:12:04 +02:00 |
mygui.shader
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Shader compatibility fixes for GLSL ES
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2014-07-27 20:33:44 +02:00 |
mygui.shaderset
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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2013-04-07 00:12:04 +02:00 |
objects.mat
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Implement drawMode of NiStencilProperty (Feature #1057)
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2014-12-03 18:28:35 +01:00 |
objects.shader
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fixes for glsles2
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2015-03-01 09:49:33 +04:00 |
objects.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
openmw.configuration
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
pathgrid_pt.nif
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Render pathgrid points and edges. Can move the points but the edges are not updated. Visibility mask does not work properly because pathgrid points are considered as objects by the physics engine.
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2014-11-08 15:51:45 +11:00 |
quad.mat
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cleanup
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2013-02-18 02:33:53 +01:00 |
quad.shader
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switch to glsl 1.2
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2012-07-23 02:54:50 +02:00 |
quad.shaderset
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cleanup
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2013-02-18 02:33:53 +01:00 |
ripples.particle
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Small tweak to ripples
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2015-02-14 15:53:01 +01:00 |
selection.mat
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Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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2013-01-10 01:46:00 +01:00 |
selection.shader
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
selection.shaderset
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
shadowcaster.mat
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sync mrt_output setting
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2012-07-11 02:31:03 +02:00 |
shadowcaster.shader
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fixes for shaders glsles
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2014-10-07 23:32:19 +04:00 |
shadowcaster.shaderset
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converted shadow caster shader
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2012-07-09 19:46:36 +02:00 |
shadows.h
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fixes shadows on glsles
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2014-10-25 19:00:23 +04:00 |
sky.mat
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Use the mooncircle textures (Fixes #1624, Fixes #1743)
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2015-01-31 22:40:38 +01:00 |
stars.shader
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fixes for glsles2
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2015-03-01 09:49:33 +04:00 |
stars.shaderset
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forgot to add files
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2012-07-11 09:09:38 +02:00 |
sun.shader
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fixes for glsles2
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2015-03-01 09:49:33 +04:00 |
sun.shaderset
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
terrain.shader
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fixes for glsles2
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2015-03-01 09:49:33 +04:00 |
terrain.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |
underwater.h
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fixes for glsles2
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2015-03-01 09:49:33 +04:00 |
water.mat
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Fix ripples for D3D - added simpler effect (Fixes #1649)
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2015-02-09 19:30:11 +01:00 |
water.shader
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fixes for glsles2
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2015-03-01 09:49:33 +04:00 |
water.shaderset
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Fixed DirectX HLSL shaders and re-enabled them in the gui
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2012-08-01 04:11:16 +02:00 |