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David Cernat 038757b91a [General] Temporarily revert to original rotation animation sync
I originally added rotation animation sync as part of commit 068a45be87. Unfortunately, it meant the PlayerPosition packets were now twice as large as they had been before, which was less than ideal for such a frequently sent packet, which is why Koncord switched to a more optimized approach in commits 5f30dfd5db and d67db1a9bd.

Recently, there have since been some rotation animation problems in OpenMW, which have broken the way Koncord's approach looks. My original approach still looks somewhat okay, so I'm switching back to it until we can figure out how to reuse it under the current circumstances.
2018-07-21 19:27:36 +03:00
apps [General] Temporarily revert to original rotation animation sync 2018-07-21 19:27:36 +03:00
CI Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
cmake Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
components [General] Temporarily revert to original rotation animation sync 2018-07-21 19:27:36 +03:00
docs Revert "Revert "remove breath/doxygen autodoc"" 2018-07-19 23:27:39 +02:00
extern Merge pull request #442 from OpenMW/master while resolving conflicts 2018-06-04 19:34:26 +03:00
files Merge pull request #460 from OpenMW/master 2018-07-21 05:59:57 +03:00
manual/opencs remove latex error 2015-05-25 18:45:42 +09:00
.editorconfig Update .editorconfig to include GLSL 2018-06-21 14:23:30 +00:00
.gitignore Merge pull request #369 from OpenMW/master 2018-01-10 03:49:53 +02:00
.gitlab-ci.yml Build everything but branches until we can allow VM/CIs to run on forked projects. 2018-07-04 16:51:57 +00:00
.gitmodules Add breakpad to server 2016-10-23 17:07:46 +08:00
.travis.yml [Pipeline] Add missing LuaJIT dependency 2018-07-14 19:39:19 +01:00
appveyor.yml AppVeyor: build with Release configuration 2018-05-28 09:08:30 +04:00
AUTHORS.md Updated credits file 2018-07-11 10:09:31 +02:00
CHANGELOG.md Set movement speed to 0 when unconscious (bug #4519) 2018-07-19 20:17:32 +04:00
CMakeLists.txt Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
CONTRIBUTING.md last minute updates from zini 2018-06-27 13:32:08 +02:00
LICENSE http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
README.md [Documentation] Add copyrigts 2018-07-16 21:07:59 +08:00
readthedocs.yml Force RTD to not build any other types of docs. 2018-07-19 14:34:06 +00:00
tes3mp-changelog.md [Documentation] Update changelog for 0.6.2 2017-12-24 21:39:38 +02:00
tes3mp-credits.md [Documentation] Update credits 2018-07-15 20:16:22 +03:00

TES3MP

Copyright (c) 2008-2015, OpenMW Team
Copyright (c) 2016-2018, TES3MP Team

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.

  • TES3MP version: 0.7.0-alpha
  • OpenMW version: 0.44.0
  • License: GPLv3 (see LICENSE for more information)

Font Licenses:

Project Status

Version changelog

TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.

Serverside Lua scripts are used to save and load the state of most of the aforementioned.

Contributing

Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.

Test sessions are often advertised on our Discord server or in our Steam group.

Feel free to contact the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.