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David Cernat 038757b91a [General] Temporarily revert to original rotation animation sync
I originally added rotation animation sync as part of commit 068a45be87. Unfortunately, it meant the PlayerPosition packets were now twice as large as they had been before, which was less than ideal for such a frequently sent packet, which is why Koncord switched to a more optimized approach in commits 5f30dfd5db and d67db1a9bd.

Recently, there have since been some rotation animation problems in OpenMW, which have broken the way Koncord's approach looks. My original approach still looks somewhat okay, so I'm switching back to it until we can figure out how to reuse it under the current circumstances.
2018-07-21 19:27:36 +03:00
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browser [Browser] Fix crashing of browser (I hope) 2017-08-01 02:16:49 +08:00
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Dropping a separate NPDTstruct12 object and instead use NPDTstruct52 2018-05-09 00:25:07 +02:00
essimporter Dropping a separate NPDTstruct12 object and instead use NPDTstruct52 2018-05-09 00:25:07 +02:00
launcher Merge pull request #456 from OpenMW/master while resolving conflicts 2018-07-04 01:52:29 +03:00
master [Master] Fix REST servers/info 2017-07-31 19:32:27 +08:00
mwiniimporter Fix MSVC warnings C4456 2018-07-10 11:29:39 +04:00
niftest Some PVS-Studio and cppcheck fixes 2018-04-18 12:36:10 +00:00
opencs Merge pull request #460 from OpenMW/master 2018-07-21 05:59:57 +03:00
openmw [General] Temporarily revert to original rotation animation sync 2018-07-21 19:27:36 +03:00
openmw-mp [Server] Rename isPlayerExists() into doesPlayerExist() 2018-07-21 07:34:45 +03:00
openmw_test_suite Merge pull request #1698 from Capostrophic/c++11 2018-05-06 10:44:11 +02:00
wizard Merged pull request #1697 2018-05-23 16:01:11 +02:00
doc.hpp