..
areatype.hpp
Support water for NavMesh
2018-10-13 22:16:32 +03:00
asyncnavmeshupdater.cpp
Repost navmesh update jobs when failed because of out of memory
2019-03-08 17:39:04 +03:00
asyncnavmeshupdater.hpp
Repost navmesh update jobs when failed because of out of memory
2019-03-08 17:39:04 +03:00
bounds.hpp
Split makeNavMeshTileData
2018-10-13 22:22:15 +03:00
cachedrecastmeshmanager.cpp
Add special type for object id
2018-10-13 22:16:35 +03:00
cachedrecastmeshmanager.hpp
Add special type for object id
2018-10-13 22:16:35 +03:00
chunkytrimesh.cpp
Add enums for area type and flags
2018-10-13 22:16:32 +03:00
chunkytrimesh.hpp
Use callback to iterate over chunks
2018-11-04 18:34:31 +03:00
debug.cpp
Option to enable/disable file names revisions
2018-10-13 22:16:27 +03:00
debug.hpp
Remove recastnavigation conflicts
2018-10-31 15:15:01 +00:00
dtstatus.hpp
Remove macroses to check recastnavigation functions result
2018-10-13 22:22:15 +03:00
exceptions.hpp
Update NavMesh one by one tile in order from nearest to player
2018-10-13 22:16:26 +03:00
findsmoothpath.cpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
findsmoothpath.hpp
Use custom steps size to make smooth path depending on half extents
2019-03-08 22:33:34 +03:00
flags.hpp
Add default return value
2018-10-31 10:18:29 +04:00
gettilespositions.hpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
makenavmesh.cpp
Add option to limit max number of navmesh tiles
2019-03-08 17:39:04 +03:00
makenavmesh.hpp
Repost navmesh update jobs when failed because of out of memory
2019-03-08 17:39:04 +03:00
navigator.hpp
Use custom steps size to make smooth path depending on half extents
2019-03-08 22:33:34 +03:00
navigatorimpl.cpp
Remove unused actors and navmeshes on update
2019-03-10 17:06:15 +03:00
navigatorimpl.hpp
Remove unused actors and navmeshes on update
2019-03-10 17:06:15 +03:00
navigatorstub.hpp
Add option to disable DetourNavigator component to find paths
2019-02-16 15:50:58 +03:00
navmeshcacheitem.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
navmeshdata.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
navmeshmanager.cpp
Remove unused actors and navmeshes on update
2019-03-10 17:06:15 +03:00
navmeshmanager.hpp
Remove unused actors and navmeshes on update
2019-03-10 17:06:15 +03:00
navmeshtilescache.cpp
Fix name styleguide
2019-03-08 15:02:49 +03:00
navmeshtilescache.hpp
Fix name styleguide
2019-03-08 15:02:49 +03:00
objectid.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
offmeshconnection.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
offmeshconnectionsmanager.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
recastallocutils.hpp
use c++11 std::align from <memory> ( #2026 )
2018-11-08 17:38:09 +01:00
recastglobalallocator.hpp
Add global recast allocator to allocate temp buffers on stack
2018-11-04 18:11:15 +03:00
recastmesh.cpp
Split makeNavMeshTileData
2018-10-13 22:22:15 +03:00
recastmesh.hpp
Split makeNavMeshTileData
2018-10-13 22:22:15 +03:00
recastmeshbuilder.cpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
recastmeshbuilder.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
recastmeshmanager.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
recastmeshmanager.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
recastmeshobject.cpp
Update scaled objects in navigator
2019-03-04 22:59:39 +03:00
recastmeshobject.hpp
Update scaled objects in navigator
2019-03-04 22:59:39 +03:00
recasttempallocator.hpp
use c++11 std::align from <memory> ( #2026 )
2018-11-08 17:38:09 +01:00
settings.cpp
Add option to limit max number of navmesh tiles
2019-03-08 17:39:04 +03:00
settings.hpp
Add option to limit max number of navmesh tiles
2019-03-08 17:39:04 +03:00
settingsutils.hpp
Use custom steps size to make smooth path depending on half extents
2019-03-08 22:33:34 +03:00
sharednavmesh.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
tilebounds.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
tilecachedrecastmeshmanager.cpp
Fix update navmesh for not changed objects
2019-02-22 11:48:31 +03:00
tilecachedrecastmeshmanager.hpp
Fix update navmesh
2019-02-17 01:50:53 +03:00
tileposition.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00