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openmw-tes3mp/files/shaders
AnyOldName3 a4f32a469e Work around Nvidia driver bug
https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf
Section 4.1.3 says that hexadecimal integer literals are supported, but
Nvidia have never read a specification since their founding, so their
engineers didn't know that hexadecimal integer literals are requires to
be supported to advertise support OpenGL versions with GLSL support.
4 years ago
..
CMakeLists.txt Replace deprecated alpha test in shader visitor 4 years ago
alpha.glsl Work around Nvidia driver bug 4 years ago
lighting.glsl Don't deliberately do redundant assignments 5 years ago
objects_fragment.glsl Replace deprecated alpha test in shader visitor 4 years ago
objects_vertex.glsl Calculate viewNormal only when needed 5 years ago
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 9 years ago
s360_fragment.glsl Replace switch with ifs in shader 7 years ago
s360_vertex.glsl get rid of sphericalscreenshot class 7 years ago
shadowcasting_fragment.glsl Replace deprecated alpha test in shader visitor 4 years ago
shadowcasting_vertex.glsl Rely on existing alpha test for non-blended shadow casting 5 years ago
shadows_fragment.glsl Add optional shadow map max distance and fading 5 years ago
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 6 years ago
terrain_fragment.glsl Fix typos in shaders 5 years ago
terrain_vertex.glsl Calculate viewNormal only when needed 5 years ago
water_fragment.glsl documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 4 years ago
water_nm.png New water WIP 9 years ago
water_vertex.glsl Support for radial fog (feature #4708) 5 years ago