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openmw-tes3mp/apps/openmw
2014-01-19 20:54:05 +01:00
..
mwbase Bug #1126: Golden saints and many other creatures only have "Bip01 Head" 2014-01-19 14:33:41 +01:00
mwclass Issue #777: Consider weapons in Creature::hit 2014-01-19 16:13:16 +01:00
mwdialogue Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
mwgui Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
mwinput Rewrite some awful code 2014-01-11 00:24:21 +01:00
mwmechanics Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range 2014-01-19 20:54:05 +01:00
mwrender Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
mwscript Merge remote-tracking branch 'mrcheko/master' 2014-01-19 14:01:39 +01:00
mwsound Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance. 2014-01-17 10:55:46 +01:00
mwworld Bug #1126: Golden saints and many other creatures only have "Bip01 Head" 2014-01-19 14:33:41 +01:00
CMakeLists.txt Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Windows SDL fix 2014-01-11 11:00:34 +01:00
engine.hpp Remove unused command line option 2013-12-26 20:53:51 +01:00
main.cpp Windows-specific definition to omit inclusion of unused stuff from Windows.h 2014-01-04 07:46:29 +02:00