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When Koncord implemented spellcasting, he made it so only the act of initiating a spellcast was synchronized, leaving it to other clients to actually cast a spell for a dedicated player or actor once their spellcasting animation was over. This had led to a lot of desyncs and has always been inconsistent with the handling of attacks, so I've belatedly gone ahead and prevented the end of a spellcasting animation from having any effect for dedicated players and actors, making them cast a spell when an appropriate Cast packet is received from them instead. Additionally, the logged messages in MechanicsHelper's handling of attacking and casting have been moved around slightly. |
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| bsatool | ||
| esmtool | ||
| essimporter | ||
| launcher | ||
| master | ||
| mwiniimporter | ||
| niftest | ||
| opencs | ||
| openmw | ||
| openmw-mp | ||
| openmw_test_suite | ||
| wizard | ||
| doc.hpp | ||