mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-31 23:06:42 +00:00
When Koncord implemented spellcasting, he made it so only the act of initiating a spellcast was synchronized, leaving it to other clients to actually cast a spell for a dedicated player or actor once their spellcasting animation was over. This had led to a lot of desyncs and has always been inconsistent with the handling of attacks, so I've belatedly gone ahead and prevented the end of a spellcasting animation from having any effect for dedicated players and actors, making them cast a spell when an appropriate Cast packet is received from them instead. Additionally, the logged messages in MechanicsHelper's handling of attacking and casting have been moved around slightly. |
||
---|---|---|
.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwmp | ||
mwphysics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwstate | ||
mwworld | ||
android_main.cpp | ||
CMakeLists.txt | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |