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mwbase
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Use enums for blockers IDs instead of strings
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2020-04-05 19:14:23 +04:00 |
mwclass
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Properly utilize creature levelled list's scale (bug #5369)
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2020-04-12 13:21:13 +03:00 |
mwdialogue
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Use sayDone() only for scripting backward compatibility
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2019-09-06 09:19:41 +04:00 |
mwgui
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Use enums for blockers IDs instead of strings
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2020-04-05 19:14:23 +04:00 |
mwinput
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Fix issues, found by CoverityScan
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2020-04-04 17:45:26 +04:00 |
mwmechanics
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Don't use up light duration if the held light is hidden (bug #5352)
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2020-04-04 20:51:41 +03:00 |
mwphysics
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Fix btCollisionObjectWrapper forward declaration
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2020-03-31 18:31:46 +03:00 |
mwrender
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Don't use up light duration if the held light is hidden (bug #5352)
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2020-04-04 20:51:41 +03:00 |
mwscript
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less complicated context override
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2020-04-04 14:09:00 +02:00 |
mwsound
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Use enums for blockers IDs instead of strings
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2020-04-05 19:14:23 +04:00 |
mwstate
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
mwworld
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Do not try to launch magic bolt when direction to target is empty (bug #5350)
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2020-04-04 22:39:13 +04:00 |
android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
CMakeLists.txt
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Merge pull request #2722 from akortunov/gyro
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2020-04-02 09:55:08 +02:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Pause both audio and video playback when the game is minimized (feature #4944)
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2020-04-04 22:54:51 +04:00 |
engine.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
main.cpp
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Add separate textures for scrollbars (feature #5051)
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2019-06-01 16:12:03 +04:00 |