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openmw-tes3mp/libs/openengine/bullet/BtOgrePG.h

82 lines
2.3 KiB
C++

/*
* =====================================================================================
*
* Filename: BtOgrePG.h
*
* Description: The part of BtOgre that handles information transfer from Bullet to
* Ogre (like updating graphics object positions).
*
* Version: 1.0
* Created: 27/12/2008 03:40:56 AM
*
* Author: Nikhilesh (nikki)
*
* =====================================================================================
*/
#ifndef BtOgreGP_H_
#define BtOgreGP_H_
#include "btBulletDynamicsCommon.h"
#include "OgreSceneNode.h"
#include "BtOgreExtras.h"
namespace BtOgre {
//A MotionState is Bullet's way of informing you about updates to an object.
//Pass this MotionState to a btRigidBody to have your SceneNode updated automaticaly.
class RigidBodyState : public btMotionState
{
protected:
btTransform mTransform;
btTransform mCenterOfMassOffset;
Ogre::SceneNode *mNode;
public:
RigidBodyState(Ogre::SceneNode *node, const btTransform &transform, const btTransform &offset = btTransform::getIdentity())
: mTransform(transform),
mCenterOfMassOffset(offset),
mNode(node)
{
}
RigidBodyState(Ogre::SceneNode *node)
: mTransform(((node != NULL) ? BtOgre::Convert::toBullet(node->getOrientation()) : btQuaternion(0,0,0,1)),
((node != NULL) ? BtOgre::Convert::toBullet(node->getPosition()) : btVector3(0,0,0))),
mCenterOfMassOffset(btTransform::getIdentity()),
mNode(node)
{
}
virtual void getWorldTransform(btTransform &ret) const
{
ret = mCenterOfMassOffset.inverse() * mTransform;
}
virtual void setWorldTransform(const btTransform &in)
{
if (mNode == NULL)
return;
mTransform = in;
btTransform transform = in * mCenterOfMassOffset;
btQuaternion rot = transform.getRotation();
btVector3 pos = transform.getOrigin();
mNode->setOrientation(rot.w(), rot.x(), rot.y(), rot.z());
mNode->setPosition(pos.x(), pos.y(), pos.z());
}
void setNode(Ogre::SceneNode *node)
{
mNode = node;
}
};
//Softbody-Ogre connection goes here!
}
#endif