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openmw-tes3mp/libs/openengine/bullet/trace.cpp

134 lines
4.7 KiB
C++

#include "trace.h"
#include <map>
#include <btBulletDynamicsCommon.h>
#include <btBulletCollisionCommon.h>
#include "physic.hpp"
namespace OEngine
{
namespace Physic
{
class ClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
{
public:
ClosestNotMeConvexResultCallback(btCollisionObject *me, const btVector3 &up, btScalar minSlopeDot)
: btCollisionWorld::ClosestConvexResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)),
mMe(me), mUp(up), mMinSlopeDot(minSlopeDot)
{
}
virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
{
if(convexResult.m_hitCollisionObject == mMe)
return btScalar( 1 );
btVector3 hitNormalWorld;
if(normalInWorldSpace)
hitNormalWorld = convexResult.m_hitNormalLocal;
else
{
///need to transform normal into worldspace
hitNormalWorld = convexResult.m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
}
// NOTE : m_hitNormalLocal is not always vertical on the ground with a capsule or a box...
btScalar dotUp = mUp.dot(hitNormalWorld);
if(dotUp < mMinSlopeDot)
return btScalar(1);
return ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
}
protected:
btCollisionObject *mMe;
const btVector3 mUp;
const btScalar mMinSlopeDot;
};
void ActorTracer::doTrace(btCollisionObject *actor, const Ogre::Vector3 &start, const Ogre::Vector3 &end, const PhysicEngine *enginePass)
{
const btVector3 btstart(start.x, start.y, start.z);
const btVector3 btend(end.x, end.y, end.z);
const btTransform &trans = actor->getWorldTransform();
btTransform from(trans);
btTransform to(trans);
from.setOrigin(btstart);
to.setOrigin(btend);
ClosestNotMeConvexResultCallback newTraceCallback(actor, btstart-btend, btScalar(0.0));
// Inherit the actor's collision group and mask
newTraceCallback.m_collisionFilterGroup = actor->getBroadphaseHandle()->m_collisionFilterGroup;
newTraceCallback.m_collisionFilterMask = actor->getBroadphaseHandle()->m_collisionFilterMask;
btCollisionShape *shape = actor->getCollisionShape();
assert(shape->isConvex());
enginePass->mDynamicsWorld->convexSweepTest(static_cast<btConvexShape*>(shape),
from, to, newTraceCallback);
// Copy the hit data over to our trace results struct:
if(newTraceCallback.hasHit())
{
const btVector3& tracehitnormal = newTraceCallback.m_hitNormalWorld;
mFraction = newTraceCallback.m_closestHitFraction;
mPlaneNormal = Ogre::Vector3(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z());
mEndPos = (end-start)*mFraction + start;
mHitObject = newTraceCallback.m_hitCollisionObject;
}
else
{
mEndPos = end;
mPlaneNormal = Ogre::Vector3(0.0f, 0.0f, 1.0f);
mFraction = 1.0f;
mHitObject = NULL;
}
}
void ActorTracer::findGround(const OEngine::Physic::PhysicActor* actor, const Ogre::Vector3 &start, const Ogre::Vector3 &end, const PhysicEngine *enginePass)
{
const btVector3 btstart(start.x, start.y, start.z+1.0f);
const btVector3 btend(end.x, end.y, end.z+1.0f);
const btTransform &trans = actor->getCollisionBody()->getWorldTransform();
btTransform from(trans.getBasis(), btstart);
btTransform to(trans.getBasis(), btend);
ClosestNotMeConvexResultCallback newTraceCallback(actor->getCollisionBody(), btstart-btend, btScalar(0.0));
// Inherit the actor's collision group and mask
newTraceCallback.m_collisionFilterGroup = actor->getCollisionBody()->getBroadphaseHandle()->m_collisionFilterGroup;
newTraceCallback.m_collisionFilterMask = actor->getCollisionBody()->getBroadphaseHandle()->m_collisionFilterMask;
newTraceCallback.m_collisionFilterMask &= ~CollisionType_Actor;
btVector3 halfExtents(actor->getHalfExtents().x, actor->getHalfExtents().y, actor->getHalfExtents().z);
halfExtents[2] = 1.0f;
btCylinderShapeZ base(halfExtents);
enginePass->mDynamicsWorld->convexSweepTest(&base, from, to, newTraceCallback);
if(newTraceCallback.hasHit())
{
const btVector3& tracehitnormal = newTraceCallback.m_hitNormalWorld;
mFraction = newTraceCallback.m_closestHitFraction;
mPlaneNormal = Ogre::Vector3(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z());
mEndPos = (end-start)*mFraction + start;
mEndPos[2] += 1.0f;
}
else
{
mEndPos = end;
mPlaneNormal = Ogre::Vector3(0.0f, 0.0f, 1.0f);
mFraction = 1.0f;
}
}
}
}