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openmw-tes3mp/apps/openmw/mwrender
2013-09-02 10:55:12 +02:00
..
.gitignore
activatoranimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
activatoranimation.hpp
actors.cpp
actors.hpp Make insertBegin internal 2013-08-07 03:56:07 -07:00
animation.cpp Use the non-accumulation root's parent as the accumulation root 2013-08-25 16:08:42 -07:00
animation.hpp Remove unused function 2013-08-08 04:40:30 -07:00
camera.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
camera.hpp Fix uninitialized AL listener position/orientation when the game is paused during the first frame 2013-07-30 23:24:18 +02:00
cell.hpp
characterpreview.cpp Remove an unneeded forceUpdate method 2013-08-08 15:37:08 -07:00
characterpreview.hpp Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea 2013-07-06 17:02:40 +02:00
compositors.cpp
compositors.hpp
creatureanimation.cpp Create the Animation SceneNode in the constructor 2013-08-06 19:49:05 -07:00
creatureanimation.hpp
debugging.cpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
debugging.hpp Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
externalrendering.hpp
globalmap.cpp Refactored loading screen 2013-08-27 15:48:13 +02:00
globalmap.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
localmap.cpp Fix a cell border seam on the map 2013-08-31 04:36:23 +02:00
localmap.hpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
npcanimation.cpp Rebuild the actor after switching between werewolf forms 2013-08-08 17:16:24 -07:00
npcanimation.hpp Rebuild the actor after switching between werewolf forms 2013-08-08 17:16:24 -07:00
objects.cpp Use a smaller static geometry size for interior cells 2013-08-25 16:08:43 -07:00
objects.hpp Make insertBegin internal 2013-08-07 03:56:07 -07:00
occlusionquery.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
occlusionquery.hpp Fix the frame update not getting called on the first frame 2013-05-13 20:08:12 +02:00
refraction.cpp
refraction.hpp
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp
renderingmanager.cpp Renamed Terrain::Terrain to Terrain::World to make VC happy 2013-08-27 16:01:16 +02:00
renderingmanager.hpp Renamed Terrain::Terrain to Terrain::World to make VC happy 2013-08-27 16:01:16 +02:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
shadows.hpp
sky.cpp Fix sun glare persisting after changing to an interior cell 2013-05-18 23:10:37 +02:00
sky.hpp Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
terrainstorage.cpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
terrainstorage.hpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
videoplayer.cpp Ogre 1.9 compatibility changes 2013-08-29 17:14:25 +02:00
videoplayer.hpp Make VideoPlayer::playVideo block until the video finishes 2013-07-18 14:14:10 +02:00
water.cpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
water.hpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00