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activator.cpp
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
activator.hpp
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
apparatus.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
apparatus.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
armor.cpp
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
armor.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
book.cpp
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Play randomized werewolf sounds
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2013-08-11 00:53:17 -07:00 |
book.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
classes.cpp
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Mantis: #18 - Move components from global namespace into their own namespace.
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2011-06-19 18:14:03 +02:00 |
classes.hpp
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moved concrete record classes to separate sub-system (mwclass)
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2010-08-03 13:17:31 +02:00 |
clothing.cpp
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
clothing.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
container.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
container.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
creature.cpp
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Play randomized werewolf sounds
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2013-08-11 00:53:17 -07:00 |
creature.hpp
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Implement hand-to-hand attacks
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2013-07-28 06:48:25 -07:00 |
creaturelevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
creaturelevlist.hpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
door.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
door.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
ingredient.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
ingredient.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
itemlevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
itemlevlist.hpp
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more corrections
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2011-11-13 18:19:29 -05:00 |
light.cpp
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
light.hpp
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Equipped torches and lights run out of fuel
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2013-10-15 21:50:14 -04:00 |
lockpick.cpp
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
lockpick.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
misc.cpp
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Pass item count to ManualRef constructor
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2013-11-10 02:45:16 +01:00 |
misc.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
npc.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
npc.hpp
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Reintroduce Acrobatics changes made by Glorf
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2013-10-01 23:35:34 +02:00 |
potion.cpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
potion.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
probe.cpp
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
probe.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
repair.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
repair.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
static.cpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
static.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
weapon.cpp
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
weapon.hpp
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |