mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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7f435ceeac
# Conflicts: # CMakeLists.txt # apps/openmw/main.cpp # apps/openmw/mwclass/container.hpp # apps/openmw/mwclass/creature.hpp # apps/openmw/mwclass/npc.hpp # apps/openmw/mwdialogue/dialoguemanagerimp.hpp # apps/openmw/mwdialogue/journalimp.hpp # apps/openmw/mwgui/container.cpp # apps/openmw/mwgui/dialogue.hpp # apps/openmw/mwgui/mainmenu.cpp # apps/openmw/mwgui/windowmanagerimp.hpp # apps/openmw/mwmechanics/aiactivate.hpp # apps/openmw/mwmechanics/mechanicsmanagerimp.hpp # apps/openmw/mwscript/containerextensions.cpp # apps/openmw/mwscript/interpretercontext.hpp # components/CMakeLists.txt
267 lines
7.1 KiB
C++
267 lines
7.1 KiB
C++
#include <cstdlib>
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#include <components/openmw-mp/Utils.hpp>
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#include <components/openmw-mp/TimedLog.hpp>
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#include <components/openmw-mp/Version.hpp>
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#include <components/esm/esmwriter.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/files/escape.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwclass/creature.hpp"
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#include "../mwclass/npc.hpp"
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#include "../mwdialogue/dialoguemanagerimp.hpp"
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#include "../mwgui/windowmanagerimp.hpp"
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#include "../mwinput/inputmanagerimp.hpp"
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#include "../mwmechanics/aitravel.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/mechanicsmanagerimp.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include "../mwscript/scriptmanagerimp.hpp"
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#include "../mwstate/statemanagerimp.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/worldimp.hpp"
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#include "Main.hpp"
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#include "Networking.hpp"
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#include "LocalSystem.hpp"
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#include "LocalPlayer.hpp"
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#include "DedicatedPlayer.hpp"
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#include "PlayerList.hpp"
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#include "GUIController.hpp"
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#include "CellController.hpp"
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#include "MechanicsHelper.hpp"
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#include "RecordHelper.hpp"
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using namespace mwmp;
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using namespace std;
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Main *Main::pMain = 0;
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std::string Main::address = "";
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std::string Main::serverPassword = TES3MP_DEFAULT_PASSW;
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std::string Main::resourceDir = "";
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std::string Main::getResDir()
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{
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return resourceDir;
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}
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std::string loadSettings(Settings::Manager& settings)
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{
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Files::ConfigurationManager mCfgMgr;
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// Create the settings manager and load default settings file
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const std::string localdefault = (mCfgMgr.getLocalPath() / "tes3mp-client-default.cfg").string();
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const std::string globaldefault = (mCfgMgr.getGlobalPath() / "tes3mp-client-default.cfg").string();
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// prefer local
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if (boost::filesystem::exists(localdefault))
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settings.loadDefault(localdefault);
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else if (boost::filesystem::exists(globaldefault))
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settings.loadDefault(globaldefault);
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else
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throw std::runtime_error ("No default settings file found! Make sure the file \"tes3mp-client-default.cfg\" was properly installed.");
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// load user settings if they exist
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const std::string settingspath = (mCfgMgr.getUserConfigPath() / "tes3mp-client.cfg").string();
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if (boost::filesystem::exists(settingspath))
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settings.loadUser(settingspath);
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return settingspath;
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}
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Main::Main()
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{
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "tes3mp started");
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mNetworking = new Networking();
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mLocalSystem = new LocalSystem();
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mLocalPlayer = new LocalPlayer();
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mGUIController = new GUIController();
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mCellController = new CellController();
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server = "mp.tes3mp.com";
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port = 25565;
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}
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Main::~Main()
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{
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "tes3mp stopped");
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delete mNetworking;
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delete mLocalSystem;
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delete mLocalPlayer;
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delete mCellController;
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delete mGUIController;
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PlayerList::cleanUp();
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}
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void Main::optionsDesc(boost::program_options::options_description *desc)
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{
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namespace bpo = boost::program_options;
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desc->add_options()
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("connect", bpo::value<std::string>()->default_value(""),
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"connect to server (e.g. --connect=127.0.0.1:25565)")
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("password", bpo::value<std::string>()->default_value(TES3MP_DEFAULT_PASSW),
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"сonnect to a secured server. (e.g. --password=AnyPassword");
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}
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void Main::configure(const boost::program_options::variables_map &variables)
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{
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Main::address = variables["connect"].as<string>();
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Main::serverPassword = variables["password"].as<string>();
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resourceDir = variables["resources"].as<Files::EscapePath>().mPath.string();
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}
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bool Main::init(std::vector<std::string> &content, Files::Collections &collections)
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{
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assert(!pMain);
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pMain = new Main();
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Settings::Manager manager;
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loadSettings(manager);
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int logLevel = manager.getInt("logLevel", "General");
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TimedLog::SetLevel(logLevel);
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if (address.empty())
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{
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pMain->server = manager.getString("destinationAddress", "General");
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pMain->port = (unsigned short) manager.getInt("port", "General");
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serverPassword = manager.getString("password", "General");
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if (serverPassword.empty())
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serverPassword = TES3MP_DEFAULT_PASSW;
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}
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else
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{
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size_t delimPos = address.find(':');
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pMain->server = address.substr(0, delimPos);
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pMain->port = atoi(address.substr(delimPos + 1).c_str());
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}
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get().mLocalSystem->serverPassword = serverPassword;
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pMain->mNetworking->connect(pMain->server, pMain->port, content, collections);
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return pMain->mNetworking->isConnected();
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}
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void Main::postInit()
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{
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pMain->mGUIController->setupChat();
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const MWBase::Environment &environment = MWBase::Environment::get();
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environment.getStateManager()->newGame(true);
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MWBase::Environment::get().getMechanicsManager()->toggleAI();
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RecordHelper::createPlaceholderInteriorCell();
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}
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bool Main::isInitialized()
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{
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return pMain != nullptr;
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}
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void Main::destroy()
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{
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assert(pMain);
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delete pMain;
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pMain = 0;
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}
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void Main::frame(float dt)
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{
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get().getNetworking()->update();
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PlayerList::update(dt);
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get().getCellController()->updateDedicated(dt);
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get().updateWorld(dt);
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get().getGUIController()->update(dt);
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}
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void Main::updateWorld(float dt) const
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{
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if (!mLocalPlayer->processCharGen())
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return;
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static bool init = true;
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if (init)
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{
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init = false;
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Sending ID_PLAYER_BASEINFO to server");
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mNetworking->getPlayerPacket(ID_PLAYER_BASEINFO)->setPlayer(getLocalPlayer());
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mNetworking->getPlayerPacket(ID_LOADED)->setPlayer(getLocalPlayer());
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mNetworking->getPlayerPacket(ID_PLAYER_BASEINFO)->Send();
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mNetworking->getPlayerPacket(ID_LOADED)->Send();
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mLocalPlayer->updateStatsDynamic(true);
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get().getGUIController()->setChatVisible(true);
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}
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else
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{
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mLocalPlayer->update();
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mCellController->updateLocal(false);
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}
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}
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const Main &Main::get()
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{
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return *pMain;
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}
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Networking *Main::getNetworking() const
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{
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return mNetworking;
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}
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LocalSystem *Main::getLocalSystem() const
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{
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return mLocalSystem;
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}
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LocalPlayer *Main::getLocalPlayer() const
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{
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return mLocalPlayer;
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}
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GUIController *Main::getGUIController() const
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{
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return mGUIController;
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}
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CellController *Main::getCellController() const
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{
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return mCellController;
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}
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bool Main::isValidPacketScript(std::string scriptId)
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{
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mwmp::BaseWorldstate *worldstate = get().getNetworking()->getWorldstate();
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if (Utils::vectorContains(worldstate->synchronizedClientScriptIds, scriptId))
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return true;
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return false;
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}
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bool Main::isValidPacketGlobal(std::string globalId)
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{
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mwmp::BaseWorldstate *worldstate = get().getNetworking()->getWorldstate();
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if (Utils::vectorContains(worldstate->synchronizedClientGlobalIds, globalId))
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return true;
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return false;
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}
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