.. |
GUI
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[Client] Replace unused method in GUIController with getChatEditState()
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2020-05-11 01:54:07 +03:00 |
processors
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[General] Implement PlayerSpellsActive packet, part 2
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2020-11-17 13:00:02 +02:00 |
ActorList.cpp
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[Client] Always send attack starts by actors immediately
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2019-11-30 15:50:05 +02:00 |
ActorList.hpp
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[Client] Always send attack starts by actors immediately
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2019-11-30 15:50:05 +02:00 |
Cell.cpp
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[Client] Don't update already initialized but deleted LocalActors
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2019-12-06 16:12:29 +02:00 |
Cell.hpp
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[General] Include death animations in ActorDeath packets
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2019-12-05 13:27:55 +02:00 |
CellController.cpp
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[Client] Add exception handling to CellController::isSameCell()
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2020-08-27 16:31:29 +02:00 |
CellController.hpp
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[Client] Implement stable cell resets
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2020-08-16 23:56:01 +02:00 |
DedicatedActor.cpp
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[Client] Equip items silently for newly met dedicated players/actors
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2020-05-25 21:50:19 +03:00 |
DedicatedActor.hpp
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[Client] Equip items silently for newly met dedicated players/actors
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2020-05-25 21:50:19 +03:00 |
DedicatedPlayer.cpp
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[Client] Set DedicatedPlayer's anim flags when its Ptr is enabled
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2020-11-23 16:27:41 +02:00 |
DedicatedPlayer.hpp
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[General] Implement PlayerSpellsActive packet, part 2
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2020-11-17 13:00:02 +02:00 |
GUIController.cpp
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[Client] Handle input from server-sent custom messageboxes less hackily
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2020-07-18 01:36:13 +02:00 |
GUIController.hpp
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[Client] Handle input from server-sent custom messageboxes less hackily
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2020-07-18 01:36:13 +02:00 |
LocalActor.cpp
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[Client] Synchronize positions for actors during death animations
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2019-12-06 21:04:42 +02:00 |
LocalActor.hpp
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[Client] Send actor equipment after Container packet causes autoEquip
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2019-12-06 11:40:07 +02:00 |
LocalPlayer.cpp
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[Client] Add die() method to LocalPlayer
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2020-11-15 01:02:58 +02:00 |
LocalPlayer.hpp
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[Client] Add die() method to LocalPlayer
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2020-11-15 01:02:58 +02:00 |
LocalSystem.cpp
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[General] Create SystemPacket category and move Handshake packet to it
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2019-11-09 05:12:00 +02:00 |
LocalSystem.hpp
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[General] Create SystemPacket category and move Handshake packet to it
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2019-11-09 05:12:00 +02:00 |
Main.cpp
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Add OpenMW commits up to 1 Nov 2020
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2020-11-01 23:17:59 +02:00 |
Main.hpp
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[Client] Ensure mwmp::Main is initialized before GUIController cleanup
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2019-12-04 08:39:33 +02:00 |
MechanicsHelper.cpp
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Add OpenMW commits up to 9 May 2020
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2020-05-09 15:17:04 +03:00 |
MechanicsHelper.hpp
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[Client] Implement PlayerTeam packet, part 2
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2019-12-03 22:40:02 +02:00 |
Networking.cpp
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[General] Ignore carriage returns in resources/version file
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2019-12-03 13:21:10 +02:00 |
Networking.hpp
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[General] Create SystemPacket category and move Handshake packet to it
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2019-11-09 05:12:00 +02:00 |
ObjectList.cpp
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[Client] Use ObjectDialogueChoice for highlighted topics in dialogue
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2020-12-17 03:12:01 +02:00 |
ObjectList.hpp
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[Client] Use ObjectDialogueChoice for highlighted topics in dialogue
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2020-12-17 03:12:01 +02:00 |
PlayerList.cpp
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[Client] Implement stable cell resets
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2020-08-16 23:56:01 +02:00 |
PlayerList.hpp
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[Client] Implement stable cell resets
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2020-08-16 23:56:01 +02:00 |
RecordHelper.cpp
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[Client] Move overrideRecord() method for Sound records to right spot
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2021-01-17 16:04:12 +02:00 |
RecordHelper.hpp
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[Client] Move overrideRecord() method for Sound records to right spot
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2021-01-17 16:04:12 +02:00 |
ScriptController.cpp
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[Client] Add ScriptController w/ contextType-to-packetOrigin method
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2018-07-23 00:48:23 +03:00 |
ScriptController.hpp
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[Client] Add ScriptController w/ contextType-to-packetOrigin method
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2018-07-23 00:48:23 +03:00 |
Worldstate.cpp
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[Client] Use correct function for setting global floats from packets
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2021-01-09 15:07:55 +02:00 |
Worldstate.hpp
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[Client] Implement stable cell resets
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2020-08-16 23:56:01 +02:00 |