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openmw-tes3mp/apps/openmw/mwrender
2017-01-15 14:17:22 +01:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp Non-player actors emitting light from a non-portable light item should be illuminated (Fixes #3588) 2016-10-11 22:15:51 +02:00
actoranimation.hpp Improvements to ignored light list setting 2016-10-08 23:59:28 +02:00
animation.cpp Fix shadowing warnings 2016-10-31 00:39:31 +09:00
animation.hpp Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
bulletdebugdraw.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Fix shadowing warnings 2016-10-31 00:39:31 +09:00
characterpreview.hpp CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
creatureanimation.cpp Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 2016-12-16 20:09:20 +01:00
creatureanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
effectmanager.cpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
effectmanager.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
globalmap.cpp Fix texture coordinates 2017-01-02 04:50:33 +01:00
globalmap.hpp Mask out water in global map overlay 2017-01-02 04:01:04 +01:00
localmap.cpp LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
localmap.hpp LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
npcanimation.cpp Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 2016-12-16 20:09:20 +01:00
npcanimation.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 2016-10-08 23:17:12 +02:00
objects.cpp Fix use of UnrefQueue in removeObject 2016-10-08 16:41:17 +02:00
objects.hpp Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 2016-02-09 15:45:35 +01:00
pathgrid.cpp Remove now unnecessary factory class. 2016-05-03 16:13:23 -04:00
pathgrid.hpp Replace game version of pathgrid rendering with component. 2016-05-02 22:10:17 -04:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Don't update ripple simulation when paused 2016-10-31 01:19:38 +09:00
renderingmanager.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
rendermode.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
ripplesimulation.cpp Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Use osg::PI over M_PI 2016-12-21 16:49:37 +01:00
sky.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
terrainstorage.cpp Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
terrainstorage.hpp Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
util.cpp Cleanup 2016-09-19 05:20:04 +09:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
vismask.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
water.cpp added refactoring of shader handling from visvalda's fog shader 2017-01-15 14:17:22 +01:00
water.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
weaponanimation.cpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00