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openmw-tes3mp/apps/openmw/mwworld
Lukasz Gromanowski bfd79bfbe6 Various fixes for CppCheck warnings.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
..
action.cpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 12 years ago
action.hpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 12 years ago
actionalchemy.cpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionalchemy.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionapply.cpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionapply.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 11 years ago
actiondoor.cpp Opening doors 12 years ago
actiondoor.hpp Opening doors 12 years ago
actioneat.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 11 years ago
actioneat.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionequip.cpp Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place 11 years ago
actionequip.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionopen.cpp Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 12 years ago
actionopen.hpp Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 12 years ago
actionread.cpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionread.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionrepair.cpp Added PC repair feature 12 years ago
actionrepair.hpp Added PC repair feature 12 years ago
actionsoulgem.cpp Added soulgem dialog; made interactive message boxes not close the previous UI 12 years ago
actionsoulgem.hpp Added soulgem dialog; made interactive message boxes not close the previous UI 12 years ago
actiontake.cpp Auto-equip when items are added to the inventory 12 years ago
actiontake.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actiontalk.cpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actiontalk.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionteleport.cpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionteleport.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actiontrap.cpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 11 years ago
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 11 years ago
cellfunctors.hpp Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again 12 years ago
cells.cpp accessing references via their ID now also works for references in containers in active cells 12 years ago
cells.hpp accessing references via their ID now also works for references in containers in active cells 12 years ago
cellstore.cpp Don't crash when trying to delete a reference that doesn't exist anymore 12 years ago
cellstore.hpp Don't list deleted refs in CellStore::foreach 11 years ago
class.cpp Merge remote-tracking branch 'rainChu/torches' 11 years ago
class.hpp Merge remote-tracking branch 'rainChu/torches' 11 years ago
containerstore.cpp Add a utility function to add items to a ContainerStore by RefID 11 years ago
containerstore.hpp Add a utility function to add items to a ContainerStore by RefID 11 years ago
contentloader.hpp Missing iostream include 11 years ago
customdata.hpp
esmloader.cpp Issue #913: Merge --master and --plugin switches 11 years ago
esmloader.hpp Issue #913: Merge --master and --plugin switches 11 years ago
esmstore.cpp Merge branch 'master' into dialogue 11 years ago
esmstore.hpp Refactored loading screen 12 years ago
failedaction.cpp Handle object activation as a werewolf 12 years ago
failedaction.hpp Handle object activation as a werewolf 12 years ago
fallback.cpp some cleanup 12 years ago
fallback.hpp some cleanup 12 years ago
globals.cpp Insert records that may not exist in vanilla MW 12 years ago
globals.hpp Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work 12 years ago
inventorystore.cpp Don't auto equip for dead actors 11 years ago
inventorystore.hpp Recharge enchanted items in player's inventory over time 11 years ago
livecellref.hpp Store the object class in the LiveCellRef 12 years ago
localscripts.cpp - For pull request: remove all instances of maps used to track refnumbers. 12 years ago
localscripts.hpp objects scripts are now stopped when they are removed from a container 12 years ago
manualref.hpp Add item count to ManualRef constructor as optional argument 11 years ago
nullaction.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
omwloader.cpp Issue #913: Merge --master and --plugin switches 11 years ago
omwloader.hpp Issue #913: Merge --master and --plugin switches 11 years ago
physicssystem.cpp Remove unused functions and parameters 12 years ago
physicssystem.hpp Remove unused functions and parameters 12 years ago
player.cpp Handle the pick/probe in the character controller 12 years ago
player.hpp Handle the pick/probe in the character controller 12 years ago
ptr.cpp Store the object class in the LiveCellRef 12 years ago
ptr.hpp Store the object class in the LiveCellRef 12 years ago
recordcmp.hpp Cell names localization fix 12 years ago
refdata.cpp Don't store the player base node in MWRender::Player 12 years ago
refdata.hpp Add a warning comment to RefData::setCount() 11 years ago
scene.cpp Keep the player's CharacterController when changing cells. Fixes several glitches. 11 years ago
scene.hpp Refactored loading screen 12 years ago
store.cpp Some changes suggested by cppcheck 12 years ago
store.hpp cleaned up ID handling in INFO record (including a ESMTool bug fix) 11 years ago
timestamp.cpp fixed time stamp operator 13 years ago
timestamp.hpp Issue #256: added TimeStamp class 13 years ago
weather.cpp Various fixes for CppCheck warnings. 11 years ago
weather.hpp Fix weather sounds persisting on a new game 12 years ago
worldimp.cpp Various fixes for CppCheck warnings. 11 years ago
worldimp.hpp First try at handling target magic 11 years ago