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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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12 years ago |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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12 years ago |
actionalchemy.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionalchemy.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionapply.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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11 years ago |
actiondoor.cpp
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Opening doors
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12 years ago |
actiondoor.hpp
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Opening doors
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12 years ago |
actioneat.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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11 years ago |
actioneat.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionequip.cpp
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Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
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11 years ago |
actionequip.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionopen.cpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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12 years ago |
actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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12 years ago |
actionread.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionread.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionrepair.cpp
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Added PC repair feature
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12 years ago |
actionrepair.hpp
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Added PC repair feature
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12 years ago |
actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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12 years ago |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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12 years ago |
actiontake.cpp
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Auto-equip when items are added to the inventory
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12 years ago |
actiontake.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actiontalk.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actiontalk.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionteleport.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionteleport.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actiontrap.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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11 years ago |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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11 years ago |
cellfunctors.hpp
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Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
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12 years ago |
cells.cpp
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accessing references via their ID now also works for references in containers in active cells
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12 years ago |
cells.hpp
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accessing references via their ID now also works for references in containers in active cells
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12 years ago |
cellstore.cpp
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Don't crash when trying to delete a reference that doesn't exist anymore
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12 years ago |
cellstore.hpp
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Don't list deleted refs in CellStore::foreach
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11 years ago |
class.cpp
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Merge remote-tracking branch 'rainChu/torches'
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11 years ago |
class.hpp
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Merge remote-tracking branch 'rainChu/torches'
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11 years ago |
containerstore.cpp
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Add a utility function to add items to a ContainerStore by RefID
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11 years ago |
containerstore.hpp
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Add a utility function to add items to a ContainerStore by RefID
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11 years ago |
contentloader.hpp
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Missing iostream include
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11 years ago |
customdata.hpp
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…
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esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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11 years ago |
esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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11 years ago |
esmstore.cpp
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Merge branch 'master' into dialogue
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11 years ago |
esmstore.hpp
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Refactored loading screen
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12 years ago |
failedaction.cpp
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Handle object activation as a werewolf
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12 years ago |
failedaction.hpp
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Handle object activation as a werewolf
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12 years ago |
fallback.cpp
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some cleanup
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12 years ago |
fallback.hpp
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some cleanup
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12 years ago |
globals.cpp
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Insert records that may not exist in vanilla MW
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12 years ago |
globals.hpp
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Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work
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12 years ago |
inventorystore.cpp
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Don't auto equip for dead actors
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11 years ago |
inventorystore.hpp
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Recharge enchanted items in player's inventory over time
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11 years ago |
livecellref.hpp
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Store the object class in the LiveCellRef
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12 years ago |
localscripts.cpp
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- For pull request: remove all instances of maps used to track refnumbers.
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12 years ago |
localscripts.hpp
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objects scripts are now stopped when they are removed from a container
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12 years ago |
manualref.hpp
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Add item count to ManualRef constructor as optional argument
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11 years ago |
nullaction.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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11 years ago |
omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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11 years ago |
physicssystem.cpp
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Remove unused functions and parameters
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12 years ago |
physicssystem.hpp
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Remove unused functions and parameters
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12 years ago |
player.cpp
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Handle the pick/probe in the character controller
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12 years ago |
player.hpp
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Handle the pick/probe in the character controller
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12 years ago |
ptr.cpp
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Store the object class in the LiveCellRef
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12 years ago |
ptr.hpp
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Store the object class in the LiveCellRef
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12 years ago |
recordcmp.hpp
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Cell names localization fix
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12 years ago |
refdata.cpp
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Don't store the player base node in MWRender::Player
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12 years ago |
refdata.hpp
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Add a warning comment to RefData::setCount()
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11 years ago |
scene.cpp
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Keep the player's CharacterController when changing cells. Fixes several glitches.
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11 years ago |
scene.hpp
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Refactored loading screen
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12 years ago |
store.cpp
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Some changes suggested by cppcheck
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12 years ago |
store.hpp
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cleaned up ID handling in INFO record (including a ESMTool bug fix)
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11 years ago |
timestamp.cpp
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fixed time stamp operator
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13 years ago |
timestamp.hpp
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Issue #256: added TimeStamp class
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13 years ago |
weather.cpp
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Various fixes for CppCheck warnings.
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11 years ago |
weather.hpp
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Fix weather sounds persisting on a new game
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12 years ago |
worldimp.cpp
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Various fixes for CppCheck warnings.
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11 years ago |
worldimp.hpp
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First try at handling target magic
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11 years ago |