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openmw-tes3mp/components/sceneutil
scrawl eae35af13d Check if the bounding box changed before calling dirtyBound() 8 years ago
..
attach.cpp Don't use Geodes 9 years ago
attach.hpp Add utility for assembling body parts / equipment 10 years ago
clone.cpp Remove support for OSG 3.2 9 years ago
clone.hpp Add SceneManager and clone utility 10 years ago
controller.cpp Don't use Geodes 9 years ago
controller.hpp Don't use Geodes 9 years ago
lightcontroller.cpp Move observer_ptr include where it belongs 9 years ago
lightcontroller.hpp Pass a Vec4f by reference 9 years ago
lightmanager.cpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
lightmanager.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
lightutil.cpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
lightutil.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
pathgridutil.cpp Changes to color scheme, slight change to drag indicator, 9 years ago
pathgridutil.hpp Drag indicator. 9 years ago
positionattitudetransform.cpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
riggeometry.cpp Check if the bounding box changed before calling dirtyBound() 8 years ago
riggeometry.hpp Pass the node path instead of the node visitor 9 years ago
skeleton.cpp Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 8 years ago
skeleton.hpp Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) 8 years ago
statesetupdater.cpp Remove unneeded casts 9 years ago
statesetupdater.hpp StateSetUpdater: use the frameNumber 9 years ago
unrefqueue.cpp Add the unref work items to the front of the workqueue (Bug #3273) 9 years ago
unrefqueue.hpp Accept a const Object in UnrefQueue 9 years ago
util.cpp Explicitely opt for float matrices in performance critical places 9 years ago
util.hpp Explicitely opt for float matrices in performance critical places 9 years ago
visitor.cpp Don't use Geodes 9 years ago
visitor.hpp Don't use Geodes 9 years ago
waterutil.cpp Move water mesh + simple state generation to components library. 9 years ago
waterutil.hpp Move water mesh + simple state generation to components library. 9 years ago
workqueue.cpp Add the unref work items to the front of the workqueue (Bug #3273) 9 years ago
workqueue.hpp Add the unref work items to the front of the workqueue (Bug #3273) 9 years ago