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NOTE: This README is for ardekantur's Mac branch of OpenMW. A README for the main branch has yet to be written. If you want to submit one, please send me a message!
OpenMW
From the official website:
OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW.
About This Project
This specific repository is a branch of OpenMW intended to keep pace with development of the project in order to provide a Mac build for interested parties to contribute. This is not an official, sanctioned branch of the OpenMW project. I will only be able to answer specific questions about getting this project running on Mac OS X, no other platform. I will not even be able to guarantee my changes maintain backwards compatibility against builds in other operating systems. You have been warned.
Getting OpenMW Working
-
Clone this repository.
-
Install
bjam
through MacPorts. -
Download boost 1.43 and install it with the following command:
$ mkdir build && sudo bjam --build-dir=build --layout=versioned --toolset=darwin architecture=i386 address-model=32 --link=shared,static install
-
Download Ogre 1.7.1 and build and Xcode project with CMake:
$ mdkir build && cd build && BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 BOOST_LIBRARYDIR=/usr/local/lib cmake -G Xcode ..
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Once the build completes, move
lib/Release/Ogre.framework
into/Library/Frameworks
. -
Generate the Makefile for OpenMW as follows:
$ mkdir build && cd build && BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 BOOST_LIBRARYDIR=/usr/local/lib CMAKE_OSX_ARCHITECTURES=i386 cmake ..
-
Move your Morrowind
Data Files
directory intobuild
, renamed asdata
.