| .. | 
		
		
			
			
			
			
				| .gitignore | directory structure reorganisation (still missing the mangle stuff) | 2010-06-25 22:28:59 +02:00 | 
		
			
			
			
			
				| activatoranimation.cpp | Allow loading multiple animation sources | 2013-05-07 16:59:32 -07:00 | 
		
			
			
			
			
				| activatoranimation.hpp | Return the movement vector from runAnimation | 2013-01-18 16:21:29 -08:00 | 
		
			
			
			
			
				| actors.cpp | Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again | 2013-04-17 17:06:30 +02:00 | 
		
			
			
			
			
				| actors.hpp | NPCs / creatures can now emit ripples | 2013-02-27 09:20:42 +01:00 | 
		
			
			
			
			
				| animation.cpp | Rename the Class::attack method to Class::hit | 2013-07-25 00:30:01 -07:00 | 
		
			
			
			
			
				| animation.hpp | Use time values for the aniamtion's start, stop, and loop points | 2013-07-24 08:38:36 -07:00 | 
		
			
			
			
			
				| camera.cpp | Remove some unused methods | 2013-07-23 01:37:41 -07:00 | 
		
			
			
			
			
				| camera.hpp | Remove some unused methods | 2013-07-23 01:37:41 -07:00 | 
		
			
			
			
			
				| cell.hpp | implemented take action | 2010-08-07 20:25:17 +02:00 | 
		
			
			
			
			
				| characterpreview.cpp | Add a speed multiplier to the animation state | 2013-07-16 00:43:31 -07:00 | 
		
			
			
			
			
				| characterpreview.hpp | Fix chargen race menu bug, updating a render target from within MyGUI's ControllerManager update is not a good idea | 2013-07-06 17:02:40 +02:00 | 
		
			
			
			
			
				| compositors.cpp | fix triangle / batch counts with compositors | 2012-06-22 12:56:04 +02:00 | 
		
			
			
			
			
				| compositors.hpp | fix triangle / batch counts with compositors | 2012-06-22 12:56:04 +02:00 | 
		
			
			
			
			
				| creatureanimation.cpp | Allow loading multiple animation sources | 2013-05-07 16:59:32 -07:00 | 
		
			
			
			
			
				| creatureanimation.hpp | Return the movement vector from runAnimation | 2013-01-18 16:21:29 -08:00 | 
		
			
			
			
			
				| debugging.cpp | Rename MWRender's Player to Camera | 2013-04-29 05:50:40 -07:00 | 
		
			
			
			
			
				| debugging.hpp | Rename MWRender's Player to Camera | 2013-04-29 05:50:40 -07:00 | 
		
			
			
			
			
				| externalrendering.hpp | added support for out of world rendering | 2012-09-14 21:12:16 +02:00 | 
		
			
			
			
			
				| globalmap.cpp | Z-up conversion: global map, shader fix | 2013-02-26 13:52:01 +01:00 | 
		
			
			
			
			
				| globalmap.hpp | transparent overlay | 2012-11-04 12:13:04 +01:00 | 
		
			
			
			
			
				| localmap.cpp | Fix a problem with statics disappearing sometimes on the map | 2013-05-18 22:55:30 +02:00 | 
		
			
			
			
			
				| localmap.hpp | Cleanup | 2013-03-03 19:52:20 +01:00 | 
		
			
			
			
			
				| npcanimation.cpp | Handle controllers in the NPC's bound object parts | 2013-07-23 22:05:03 -07:00 | 
		
			
			
			
			
				| npcanimation.hpp | Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out. | 2013-04-28 11:41:01 +01:00 | 
		
			
			
			
			
				| objects.cpp | Rename EntityList to ObjectList | 2013-04-07 01:52:35 -07:00 | 
		
			
			
			
			
				| objects.hpp | Fallback system rewritten, added light fallbacks | 2013-03-15 10:17:30 +01:00 | 
		
			
			
			
			
				| occlusionquery.cpp | Fix the frame update not getting called on the first frame | 2013-05-13 20:08:12 +02:00 | 
		
			
			
			
			
				| occlusionquery.hpp | Fix the frame update not getting called on the first frame | 2013-05-13 20:08:12 +02:00 | 
		
			
			
			
			
				| refraction.cpp | Cleanup | 2013-03-03 19:52:20 +01:00 | 
		
			
			
			
			
				| refraction.hpp | Make sure render textures are inactive when in a cell without water | 2013-03-03 15:11:45 +01:00 | 
		
			
			
			
			
				| renderconst.hpp | Fix first person meshes casting shadows | 2013-07-14 14:55:07 +02:00 | 
		
			
			
			
			
				| renderinginterface.hpp | rotateObject() added, input system rewritten | 2012-08-09 00:15:52 +04:00 | 
		
			
			
			
			
				| renderingmanager.cpp | Merge remote-tracking branch 'scrawl/master' | 2013-07-26 08:06:53 +02:00 | 
		
			
			
			
			
				| renderingmanager.hpp | Merge remote-tracking branch 'kolek/thirdpersonzoom' | 2013-07-20 18:29:59 +02:00 | 
		
			
			
			
			
				| ripplesimulation.cpp | NPCs / creatures can now emit ripples | 2013-02-27 09:20:42 +01:00 | 
		
			
			
			
			
				| ripplesimulation.hpp | NPCs / creatures can now emit ripples | 2013-02-27 09:20:42 +01:00 | 
		
			
			
			
			
				| shadows.cpp | Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. | 2013-04-09 20:31:00 +02:00 | 
		
			
			
			
			
				| shadows.hpp | basic shadows | 2012-04-11 18:53:13 +02:00 | 
		
			
			
			
			
				| sky.cpp | Fix sun glare persisting after changing to an interior cell | 2013-05-18 23:10:37 +02:00 | 
		
			
			
			
			
				| sky.hpp | Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. | 2013-05-07 17:38:24 +02:00 | 
		
			
			
			
			
				| terrain.cpp | Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. | 2013-04-03 23:55:57 +02:00 | 
		
			
			
			
			
				| terrain.hpp | Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. | 2013-04-03 23:55:57 +02:00 | 
		
			
			
			
			
				| terrainmaterial.cpp | init pointer value to prevent segfault | 2013-05-03 10:51:42 +04:00 | 
		
			
			
			
			
				| terrainmaterial.hpp | Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. | 2013-04-09 20:31:00 +02:00 | 
		
			
			
			
			
				| videoplayer.cpp | Make VideoPlayer::playVideo block until the video finishes | 2013-07-18 14:14:10 +02:00 | 
		
			
			
			
			
				| videoplayer.hpp | Make VideoPlayer::playVideo block until the video finishes | 2013-07-18 14:14:10 +02:00 | 
		
			
			
			
			
				| water.cpp | Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. | 2013-05-07 17:38:24 +02:00 | 
		
			
			
			
			
				| water.hpp | Initialize values | 2013-05-02 22:43:21 +04:00 |