.. |
ActorList.cpp
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[Client] Improve logic for updating LocalActors & sending their packets
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2017-04-13 18:59:22 +03:00 |
ActorList.hpp
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[General] Send and read ActorDrawState packets
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2017-04-13 15:26:48 +03:00 |
Cell.cpp
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[Client] Improve logic for updating LocalActors & sending their packets
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2017-04-13 18:59:22 +03:00 |
Cell.hpp
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[General] Send and read ActorDrawState packets
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2017-04-13 15:26:48 +03:00 |
CellController.cpp
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[General] Send and read ActorDrawState packets
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2017-04-13 15:26:48 +03:00 |
CellController.hpp
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[General] Send and read ActorDrawState packets
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2017-04-13 15:26:48 +03:00 |
DedicatedActor.cpp
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[Client] Improve logic for updating LocalActors & sending their packets
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2017-04-13 18:59:22 +03:00 |
DedicatedActor.hpp
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[Client] Correctly implement movement animation sync for NPCs
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2017-04-08 08:59:21 +03:00 |
DedicatedPlayer.cpp
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[Client] Send all NPC data to newly arriving players
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2017-04-10 18:24:30 +03:00 |
DedicatedPlayer.hpp
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Once again use RakNetGUID as index for player map everywhere
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2016-11-19 22:16:21 +02:00 |
GUIChat.cpp
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[General] Extract BaseEvent & BasePlayer from packets to functions
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2017-03-06 18:40:07 +08:00 |
GUIChat.hpp
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Cleanup tes3mp headers
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2016-12-16 16:59:15 +08:00 |
GUIController.cpp
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[General] Extract BaseEvent & BasePlayer from packets to functions
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2017-03-06 18:40:07 +08:00 |
GUIController.hpp
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Make tes3mp includes consistent
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2016-11-17 17:16:25 +02:00 |
GUIDialogList.cpp
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[General] Extract BaseEvent & BasePlayer from packets to functions
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2017-03-06 18:40:07 +08:00 |
GUIDialogList.hpp
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Make tes3mp includes consistent
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2016-11-17 17:16:25 +02:00 |
GUILogin.cpp
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[General] Leave one blank line at the end of every tes3mp code file
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2017-01-26 06:17:29 +02:00 |
GUILogin.hpp
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Syncing inventory, animations, position, 8 key attributes
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2016-07-07 23:50:48 +08:00 |
LocalActor.cpp
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[Client] Improve logic for updating LocalActors & sending their packets
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2017-04-13 18:59:22 +03:00 |
LocalActor.hpp
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[General] Send and read ActorDrawState packets
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2017-04-13 15:26:48 +03:00 |
LocalPlayer.cpp
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[Client] Use clearer var names in LocalPlayer::updateDrawStateAndFlags()
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2017-04-13 14:10:42 +03:00 |
LocalPlayer.hpp
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[Client] See when other players remove items from containers
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2017-02-05 18:45:23 +02:00 |
Main.cpp
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[Client] Retool LocalActors and DedicatedActors for ActorPosition packet
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2017-04-10 17:10:18 +03:00 |
Main.hpp
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[Client] Rename WorldController into CellController to avoid confusion with Networking's WorldPacketController
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2017-04-05 12:00:21 +03:00 |
Networking.cpp
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[General] Send and read ActorDrawState packets
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2017-04-13 15:26:48 +03:00 |
Networking.hpp
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[General] Use BaseActorLists in ActorPackets
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2017-04-09 16:32:44 +03:00 |
PlayerMarkerCollection.cpp
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Fix frame listener errors for player markers
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2016-10-30 16:39:59 +02:00 |
PlayerMarkerCollection.hpp
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Fix frame listener errors for player markers
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2016-10-30 16:39:59 +02:00 |
WorldEvent.cpp
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[General] Rename WorldObject's pos into position for consistency
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2017-04-10 09:25:20 +03:00 |
WorldEvent.hpp
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[General] Use BaseActorLists in ActorPackets
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2017-04-09 16:32:44 +03:00 |