.. |
.gitignore
|
directory structure reorganisation (still missing the mangle stuff)
|
2010-06-25 22:28:59 +02:00 |
activatoranimation.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
activatoranimation.hpp
|
Get rid of underscore defines. They are reserved by the standard.
|
2014-01-05 18:22:29 +01:00 |
actors.cpp
|
Merge branch 'savedgame'
|
2014-02-01 18:16:32 +01:00 |
actors.hpp
|
Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
|
2014-01-19 13:05:26 +01:00 |
animation.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
animation.hpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
camera.cpp
|
Feature #50: Spawn projectiles
|
2014-03-08 01:31:27 +01:00 |
camera.hpp
|
Use i1stPersonSneakDelta + some cleanup
|
2014-01-10 22:39:01 +01:00 |
cell.hpp
|
implemented take action
|
2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
characterpreview.hpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
creatureanimation.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
creatureanimation.hpp
|
Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
|
2014-01-19 13:05:26 +01:00 |
debugging.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
debugging.hpp
|
Get rid of underscore defines. They are reserved by the standard.
|
2014-01-05 18:22:29 +01:00 |
effectmanager.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
effectmanager.hpp
|
Feature #957: Implement area magic
|
2014-01-20 13:11:29 +01:00 |
globalmap.cpp
|
Terrain: moved ESM::Land load to earlier in the startup procedure
|
2014-03-05 21:46:36 +01:00 |
globalmap.hpp
|
Save/load global map
|
2014-01-25 19:06:14 +01:00 |
localmap.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
localmap.hpp
|
Get rid of underscore defines. They are reserved by the standard.
|
2014-01-05 18:22:29 +01:00 |
npcanimation.cpp
|
Feature #50: Spawn projectiles
|
2014-03-08 01:31:27 +01:00 |
npcanimation.hpp
|
Feature #50: Handle attach & release of projectiles
|
2014-02-05 05:18:11 +01:00 |
objects.cpp
|
Set StaticGeometry origin
|
2014-03-05 21:46:37 +01:00 |
objects.hpp
|
Get rid of underscore defines. They are reserved by the standard.
|
2014-01-05 18:22:29 +01:00 |
occlusionquery.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
occlusionquery.hpp
|
Get rid of underscore defines. They are reserved by the standard.
|
2014-01-05 18:22:29 +01:00 |
refraction.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
refraction.hpp
|
Make sure render textures are inactive when in a cell without water
|
2013-03-03 15:11:45 +01:00 |
renderconst.hpp
|
Fix first person meshes casting shadows
|
2013-07-14 14:55:07 +02:00 |
renderinginterface.hpp
|
Get rid of underscore defines. They are reserved by the standard.
|
2014-01-05 18:22:29 +01:00 |
renderingmanager.cpp
|
Feature #50: Spawn projectiles
|
2014-03-08 01:31:27 +01:00 |
renderingmanager.hpp
|
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
|
2014-03-05 21:46:37 +01:00 |
ripplesimulation.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
ripplesimulation.hpp
|
NPCs / creatures can now emit ripples
|
2013-02-27 09:20:42 +01:00 |
shadows.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
shadows.hpp
|
basic shadows
|
2012-04-11 18:53:13 +02:00 |
sky.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
sky.hpp
|
Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
|
2013-12-07 20:15:39 +01:00 |
terrainstorage.cpp
|
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
|
2014-03-05 21:46:37 +01:00 |
terrainstorage.hpp
|
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
|
2014-03-05 21:46:37 +01:00 |
videoplayer.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
videoplayer.hpp
|
Make VideoPlayer::playVideo block until the video finishes
|
2013-07-18 14:14:10 +02:00 |
water.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
water.hpp
|
Remove more unused code
|
2013-12-16 15:35:38 +01:00 |