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openmw-tes3mp/apps/openmw
2010-10-23 00:11:54 +02:00
..
mwclass implemented skill value handling during character creation (untested) 2010-09-16 10:45:08 +02:00
mwdialogue more detailed report of unhandled info record fields 2010-08-19 13:06:15 +02:00
mwgui Further unification of dialog API, all dialogs now have an open() method which updates gui content and makes it visible. 2010-10-23 00:11:54 +02:00
mwinput Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame. 2010-10-22 22:54:15 +02:00
mwmechanics send skill updates to GUI sub-system 2010-09-21 17:42:07 +02:00
mwrender store results of character creation and update GUI 2010-09-15 14:33:02 +02:00
mwscript The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 2010-09-15 14:48:19 +02:00
mwsound Tested and applied Chris' sound patch. 2010-09-14 13:27:20 +02:00
mwworld The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 2010-09-15 14:48:19 +02:00
CMakeLists.txt Initial work on the stat review dialog. 2010-10-20 21:40:32 +02:00
engine.cpp Added a custom widget for displaying dynamic stats (health, magicka, fatigue). Can show a title/label, graphical bar and detailed text. 2010-10-20 21:39:18 +02:00
engine.hpp Added --nosound switch 2010-08-18 11:16:15 +02:00
main.cpp Added an option (USE_DEBUG_CONSOLE) to cmake file to disable the console for debug builds on windows. If set to false all debug output is redirect to the debug output of Visual Studio. 2010-09-19 02:01:01 +02:00