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openmw-tes3mp/files/shaders
Miloslav Číž cde2c13900 make water depth independent of view frustum 7 years ago
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CMakeLists.txt [macOS] Move all configs & resources into app bundles 8 years ago
lighting.glsl Add support for GL_AMBIENT colorMode to shaders as required by particle systems 8 years ago
objects_fragment.glsl Fix shader compile error for objects without diffuse map 9 years ago
objects_vertex.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 9 years ago
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 9 years ago
terrain_fragment.glsl Remove unused uniforms 9 years ago
terrain_vertex.glsl Add terrain parallax mapping 9 years ago
water_fragment.glsl make water depth independent of view frustum 7 years ago
water_nm.png New water WIP 9 years ago
water_vertex.glsl New water WIP 9 years ago