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openmw-tes3mp/apps/openmw
2020-02-02 13:12:53 +01:00
..
mwbase Implement TestCells (feature #5219) 2019-12-22 11:13:42 +04:00
mwclass Add safety checks for door state 2019-12-23 19:29:12 +04:00
mwdialogue Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
mwgui Merge pull request #2660 from akortunov/boost 2020-01-09 22:14:32 +03:00
mwinput Merge branch 'master' into openxr_vr 2020-01-26 20:43:46 +01:00
mwmechanics Use navmesh to find wander destination outside pathgrid for ground based actors 2020-01-21 00:01:06 +01:00
mwphysics Fix jumping mechanics framerate dependency (bug #4991) 2019-07-29 15:45:57 +03:00
mwrender Use shield body part model for creatures (bug #5250) 2020-01-10 14:18:40 +03:00
mwscript Make GetTarget return 1 during actor greeting (bug #5255) 2020-01-19 15:38:50 +03:00
mwsound Avoid virtual call in SoundManager dtor 2019-11-17 18:50:11 +01:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwvr Predictions work perfectly with this. Committing that and clean up later. 2020-02-02 13:12:53 +01:00
mwworld Slightly reduce code duplication 2020-01-09 22:17:01 +03:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Predictions work perfectly with this. Committing that and clean up later. 2020-02-02 13:12:53 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Simplified render timing by separating rendering from the openxr swapchain, and instead blitting and submitting separately 2020-01-26 20:06:47 +01:00
engine.hpp First commit. Wrote an osgviewer, achieved display. 2020-01-10 00:10:09 +01:00
engine_vr.cpp Improved frame pose prediction by barriering slave access as well. Slaves were updating on either the old frame timing or new by chance, causing jittery tracking. Accounted for morrowind's unit length (1 unit = 64 yards) 2020-01-25 14:27:13 +01:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00