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openmw-tes3mp/apps/openmw/mwvr/openxrsession.cpp

166 lines
7.1 KiB
C++

#include "openxrmanager.hpp"
#include "openxrmanagerimpl.hpp"
#include "openxrswapchain.hpp"
#include "../mwinput/inputmanagerimp.hpp"
#include <components/debug/debuglog.hpp>
#include <components/sdlutil/sdlgraphicswindow.hpp>
#include <Windows.h>
#include <openxr/openxr.h>
#include <openxr/openxr_platform.h>
#include <openxr/openxr_platform_defines.h>
#include <openxr/openxr_reflection.h>
#include <osg/Camera>
#include <vector>
#include <array>
#include <iostream>
#include "openxrsession.hpp"
#include <time.h>
namespace MWVR
{
OpenXRSession::OpenXRSession(
osg::ref_ptr<OpenXRManager> XR)
: mXR(XR)
, mFrameEndTimePoint(clock::now())
, mFrameBeginTimePoint(mFrameEndTimePoint)
{
mXRThread = std::thread([this] {run(); });
}
OpenXRSession::~OpenXRSession()
{
mShouldQuit = true;
}
void OpenXRSession::setLayer(
OpenXRLayerStack::Layer layerType,
OpenXRLayer* layer)
{
mLayerStack.setLayer(layerType, layer);
}
void OpenXRSession::swapBuffers(osg::GraphicsContext* gc)
{
Log(Debug::Verbose) << "OpenXRSession::swapBuffers";
Timer timer("OpenXRSession::SwapBuffers");
static int wat = 0;
if (!mXR->sessionRunning())
return;
if (!mShouldRenderLayers)
{
return;
}
//if (wat++ % 100 != 0)
// return;
//std::unique_lock<std::mutex> renderLock(mRenderMutex);
//timer.checkpoint("Mutex");
for (auto layer : mLayerStack.layerObjects())
layer->swapBuffers(gc);
mFrameEndTimePoint = clock::now();
auto nanoseconds_elapsed = std::chrono::duration_cast<std::chrono::nanoseconds>(mFrameEndTimePoint - mFrameBeginTimePoint);
auto milliseconds_elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(nanoseconds_elapsed);
mRenderTimes.push_back(nanoseconds_elapsed.count());
Log(Debug::Verbose) << "Render time: " << milliseconds_elapsed.count() << "ms";
//mShouldRenderLayers = true;
timer.checkpoint("Rendered");
mXR->endFrame(predictedDisplayTime(), &mLayerStack);
Log(Debug::Verbose) << "mFrameEndTimePoint: " << mFrameEndTimePoint.time_since_epoch().count() / 1000000;
Log(Debug::Verbose) << "mFrameBeginTimePoint: " << mFrameBeginTimePoint.time_since_epoch().count() / 1000000;
Log(Debug::Verbose) << "mPredictedDisplayTimeRealTime: " << mPredictedDisplayTimeRealTime.time_since_epoch().count() / 1000000;
Log(Debug::Verbose) << "mPredictedTime: " << predictedDisplayTime() / 1000000;
Log(Debug::Verbose) << "mXrDisplayTime: " << mXR->impl().frameState().predictedDisplayTime / 1000000;
//mShouldRenderLayers = false;
mFrameBeginTimePoint = clock::now();
//mRenderTimes.push_front(std::chrono::duration_cast<std::chrono::nanoseconds>(mFrameEndTimePoint - mFrameBeginTimePoint).count());
//if(mRenderTimes.size() > 33) mRenderTimes.pop_back();
//if (mPredictedPeriod == 0)
//{
// mPredictedPeriod = milliseconds_elapsed;
// mPredictedPeriods = 1;
//}
//else
//{
// double periodDevianceMagnitude = static_cast<double>(std::max(milliseconds_elapsed, mPredictedPeriod)) / static_cast<double>(std::min(milliseconds_elapsed, mPredictedPeriod));
// double periodStability = std::pow(periodDevianceMagnitude, -2.);
// mPredictedPeriod = (1. - periodStability) * mPredictedPeriod + (periodStability)*milliseconds_elapsed;
//}
}
void OpenXRSession::run()
{
}
void OpenXRSession::waitFrame()
{
// For now it seems we must just accept crap performance from the rendering loop
// Since Oculus' implementation of waitFrame() does not even attempt to reflect real
// render time and just incurs a huge useless delay.
Log(Debug::Verbose) << "OpenXRSesssion::beginframe";
Timer timer("OpenXRSession::beginFrame");
mXR->waitFrame();
timer.checkpoint("waitFrame");
predictNext(0);
mShouldRenderLayers = true;
}
void OpenXRSession::predictNext(int extraPeriods)
{
int64_t sum = 0;
while (mRenderTimes.size() > 10)
mRenderTimes.pop_front();
for (unsigned i = 0; i < mRenderTimes.size(); i++)
{
sum += mRenderTimes[i] / mXR->impl().frameState().predictedDisplayPeriod;
}
int64_t average = sum / std::max((int64_t)mRenderTimes.size(), (int64_t)1);
mPredictedPeriods = std::max(average, (int64_t)0) + extraPeriods;
Log(Debug::Verbose) << "Periods: " << mPredictedPeriods;
int64_t future = (mPredictedPeriods)*mXR->impl().frameState().predictedDisplayPeriod;
mPredictedDisplayTime = mXR->impl().frameState().predictedDisplayTime + future;
mPredictedDisplayTimeRealTime = mFrameBeginTimePoint + nanoseconds(future + mXR->impl().frameState().predictedDisplayPeriod);
// Update pose predictions
mPredictedPoses.head[(int)TrackedSpace::STAGE] = mXR->impl().getPredictedLimbPose(mPredictedDisplayTime, TrackedLimb::HEAD, TrackedSpace::STAGE);
mPredictedPoses.head[(int)TrackedSpace::VIEW] = mXR->impl().getPredictedLimbPose(mPredictedDisplayTime, TrackedLimb::HEAD, TrackedSpace::VIEW);
mPredictedPoses.hands[(int)Chirality::LEFT_HAND][(int)TrackedSpace::STAGE] = mXR->impl().getPredictedLimbPose(mPredictedDisplayTime, TrackedLimb::LEFT_HAND, TrackedSpace::STAGE);
mPredictedPoses.hands[(int)Chirality::LEFT_HAND][(int)TrackedSpace::VIEW] = mXR->impl().getPredictedLimbPose(mPredictedDisplayTime, TrackedLimb::LEFT_HAND, TrackedSpace::VIEW);
mPredictedPoses.hands[(int)Chirality::RIGHT_HAND][(int)TrackedSpace::STAGE] = mXR->impl().getPredictedLimbPose(mPredictedDisplayTime, TrackedLimb::RIGHT_HAND, TrackedSpace::STAGE);
mPredictedPoses.hands[(int)Chirality::RIGHT_HAND][(int)TrackedSpace::VIEW] = mXR->impl().getPredictedLimbPose(mPredictedDisplayTime, TrackedLimb::RIGHT_HAND, TrackedSpace::VIEW);
auto stageViews = mXR->impl().getPredictedViews(mPredictedDisplayTime, TrackedSpace::STAGE);
auto hmdViews = mXR->impl().getPredictedViews(mPredictedDisplayTime, TrackedSpace::VIEW);
mPredictedPoses.eye[(int)Chirality::LEFT_HAND][(int)TrackedSpace::STAGE] = fromXR(stageViews[(int)Chirality::LEFT_HAND].pose);
mPredictedPoses.eye[(int)Chirality::LEFT_HAND][(int)TrackedSpace::VIEW] = fromXR(hmdViews[(int)Chirality::LEFT_HAND].pose);
mPredictedPoses.eye[(int)Chirality::RIGHT_HAND][(int)TrackedSpace::STAGE] = fromXR(stageViews[(int)Chirality::RIGHT_HAND].pose);
mPredictedPoses.eye[(int)Chirality::RIGHT_HAND][(int)TrackedSpace::VIEW] = fromXR(hmdViews[(int)Chirality::RIGHT_HAND].pose);
//std::unique_lock<std::mutex> lock(mSyncMutex);
//mSync.notify_all();
}
}
std::ostream& operator <<(
std::ostream& os,
const MWVR::Pose& pose)
{
os << "position=" << pose.position << " orientation=" << pose.orientation << " velocity=" << pose.velocity;
return os;
}