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openmw-tes3mp/apps
David Cernat 140c1c9c12 [General] Use hard synchronization for melee attack animations
Previously, each client chose its own attack animations for DedicatedPlayers and DedicatedActors based on the direction they were walking in, which however led to desyncs for players with "Always Use Best Attack" enabled and for creatures which pick their attack animations randomly.
2019-11-29 10:39:57 +02:00
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browser [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Fix dead code 2019-11-13 15:29:18 +04:00
essimporter Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
launcher Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
master [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
mwiniimporter Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
niftest Catch possible boost::bad_any_cast exception 2019-03-19 09:11:14 +04:00
opencs Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
openmw [General] Use hard synchronization for melee attack animations 2019-11-29 10:39:57 +02:00
openmw-mp [Server] Fix mixed-up bindings for Chat functions 2019-11-20 21:01:18 +02:00
openmw_test_suite Add tests for settings parser 2019-10-21 22:47:24 +02:00
wizard Replace foreach macro by for-loop 2019-10-20 20:08:16 +02:00
doc.hpp