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David Cernat 140c1c9c12 [General] Use hard synchronization for melee attack animations
Previously, each client chose its own attack animations for DedicatedPlayers and DedicatedActors based on the direction they were walking in, which however led to desyncs for players with "Always Use Best Attack" enabled and for creatures which pick their attack animations randomly.
2019-11-29 10:39:57 +02:00
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mwbase Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
mwclass Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
mwdialogue Add OpenMW commits up to 18 Sep 2019 2019-09-18 23:46:08 +03:00
mwgui Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
mwinput Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
mwmechanics [General] Use hard synchronization for melee attack animations 2019-11-29 10:39:57 +02:00
mwmp [General] Use hard synchronization for melee attack animations 2019-11-29 10:39:57 +02:00
mwphysics Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
mwrender Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
mwscript Add OpenMW commits up to 29 Oct 2019 2019-10-29 23:49:31 +02:00
mwsound Encode ID's in all places to UTF-8 (bug #3977) 2019-10-10 20:52:32 +04:00
mwstate Remove redundant includes 2019-02-23 08:02:12 +04:00
mwworld Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00