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openmw-tes3mp/components/openmw-mp
David Cernat 140c1c9c12 [General] Use hard synchronization for melee attack animations
Previously, each client chose its own attack animations for DedicatedPlayers and DedicatedActors based on the direction they were walking in, which however led to desyncs for players with "Always Use Best Attack" enabled and for creatures which pick their attack animations randomly.
2019-11-29 10:39:57 +02:00
..
Base [General] Use hard synchronization for melee attack animations 2019-11-29 10:39:57 +02:00
Controllers [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
Master [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
Packets [General] Use hard synchronization for melee attack animations 2019-11-29 10:39:57 +02:00
ErrorMessages.hpp [General] Move credits integrity error message to new ErrorMessages file 2018-07-16 03:21:14 +03:00
NetworkMessages.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
TimedLog.cpp [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
TimedLog.hpp [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
Utils.cpp [General] Fix problems with Utils::getArchitectureType() 2019-03-22 03:09:11 +02:00
Utils.hpp [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
Version.hpp [General] Update credits 2019-07-20 15:13:10 +03:00