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openmw-tes3mp/components/openmw-mp/Base
David Cernat 140c1c9c12 [General] Use hard synchronization for melee attack animations
Previously, each client chose its own attack animations for DedicatedPlayers and DedicatedActors based on the direction they were walking in, which however led to desyncs for players with "Always Use Best Attack" enabled and for creatures which pick their attack animations randomly.
2019-11-29 10:39:57 +02:00
..
BaseActor.hpp [General] Use unsigned ints for refNums & mpNums in packets 2019-09-19 08:44:33 +03:00
BaseObject.hpp [General] Use unsigned ints for refNums & mpNums in packets 2019-09-19 08:44:33 +03:00
BasePacketProcessor.hpp [General] Remove "created by" stamps added by IntelliJ 2019-08-26 12:33:28 +03:00
BasePlayer.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
BaseStructs.hpp [General] Use hard synchronization for melee attack animations 2019-11-29 10:39:57 +02:00
BaseSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
BaseWorldstate.hpp [General] Add scale and bloodType to creature records in RecordDynamic 2019-11-10 09:20:45 +02:00