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openmw-tes3mp/files/shaders
2017-10-13 21:39:15 +01:00
..
CMakeLists.txt Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files 2017-10-11 21:58:55 +01:00
lighting.glsl Fix the same shader preprocessor variable issue for the third time now 2017-10-08 01:34:54 +01:00
objects_fragment.glsl Attempt to make a VDSM work, and also to set up a debug HUD, but without success. 2017-10-13 18:19:29 +01:00
objects_vertex.glsl Make shadows play nicely with per-vertex lighting 2017-09-21 01:59:02 +01:00
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 2016-06-16 18:07:10 +02:00
terrain_fragment.glsl Attempt to make a VDSM work, and also to set up a debug HUD, but without success. 2017-10-13 18:19:29 +01:00
terrain_vertex.glsl Make shadows play nicely with per-vertex lighting 2017-09-21 01:59:02 +01:00
water_fragment.glsl get rid of buggy shader trick 2017-09-28 20:44:43 +02:00
water_nm.png New water WIP 2015-10-29 00:25:23 +01:00
water_vertex.glsl New water WIP 2015-10-29 00:25:23 +01:00