AnyOldName3
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147455626e
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Merge OpenMW/master
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2017-10-13 21:39:15 +01:00 |
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AnyOldName3
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26a7b48d69
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Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
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2017-10-13 18:19:29 +01:00 |
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AnyOldName3
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f8fe992dc0
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Adjust CMake's run-time resource handling such that the Windows CI script does not have to copy these files
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2017-10-11 21:58:55 +01:00 |
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AnyOldName3
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e0ce284272
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Fix the same shader preprocessor variable issue for the third time now
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2017-10-08 01:34:54 +01:00 |
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AnyOldName3
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2b78fb436d
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Fix issue with shader preprocessor variables
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2017-10-08 00:44:35 +01:00 |
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AnyOldName3
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ba1e2cab2f
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Merge remote-tracking branch 'upstream/master' into osgshadow-test
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2017-10-03 03:00:15 +01:00 |
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AnyOldName3
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ebd3dcf2b3
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Remove unnecessary preprocessor variable in shaders
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2017-10-03 02:58:25 +01:00 |
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Miloslav Číž
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64793a55dc
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get rid of buggy shader trick
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2017-09-28 20:44:43 +02:00 |
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Miloslav Číž
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c9c6326d87
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fix non-refraction water rain ripples
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2017-09-28 19:23:37 +02:00 |
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Miloslav Číž
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8416feaf5b
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link rain water ripple effect to actual rain
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2017-09-28 19:04:31 +02:00 |
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Miloslav Číž
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4a332a1807
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improve rain ripples
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2017-09-27 21:25:14 +02:00 |
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Miloslav Číž
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5c50506c83
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water shader refactor plus basic rain ripples
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2017-09-27 17:13:21 +02:00 |
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Miloslav Číž
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cde2c13900
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make water depth independent of view frustum
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2017-09-26 14:14:28 +02:00 |
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Miloslav Číž
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9dececcbd2
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rename a constant in water shader
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2017-09-22 21:10:05 +02:00 |
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Miloslav Číž
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28f58d5a32
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add deleted letter in macro
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2017-09-22 21:06:03 +02:00 |
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Miloslav Číž
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f274bc84cc
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fix depth computation in water shader
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2017-09-22 21:03:09 +02:00 |
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Miloslav Číž
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8df79625e8
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fix water shader
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2017-09-22 10:53:02 +02:00 |
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Miloslav Číž
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658fa0fdae
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fix typo
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2017-09-21 22:33:57 +02:00 |
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Miloslav Číž
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c43baf6e94
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remove commented code
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2017-09-21 22:31:26 +02:00 |
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Miloslav Číž
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16d9773c6c
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fix water shader artifacts at shores
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2017-09-21 22:25:36 +02:00 |
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AnyOldName3
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e33bec97be
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Tidy up the mess I made of lighting.glsl a bit by removing two single-line functions that are only ever called in one location.
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2017-09-21 02:03:53 +01:00 |
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AnyOldName3
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26ecf2088b
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Make shadows play nicely with per-vertex lighting
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2017-09-21 01:59:02 +01:00 |
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AnyOldName3
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c67b3267fb
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Stop shadowing ambient lighting from the light casting a shadow when using per-pixel lighting.
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2017-09-21 00:49:34 +01:00 |
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AnyOldName3
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f50063402d
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Adjust shaders to support shadows
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2017-09-21 00:25:48 +01:00 |
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scrawl
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45ae8d5ffa
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Add support for GL_AMBIENT colorMode to shaders as required by particle systems
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2017-02-08 18:39:24 +01:00 |
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Nikolay Kasyanov
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db69342b5d
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[macOS] Move all configs & resources into app bundles
Fixes #3566 (https://bugs.openmw.org/issues/3566).
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2016-11-23 22:32:54 +01:00 |
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scrawl
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77bc807305
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Attenuate the light ambient in lighting.glsl (Fixes #3597)
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2016-10-17 15:01:10 +02:00 |
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scrawl
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f291aabc4b
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Fix shader compile error for objects without diffuse map
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2016-08-09 01:04:02 +02:00 |
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scrawl
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bc04989448
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Remove unused uniforms
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2016-06-17 00:20:53 +02:00 |
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scrawl
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8e23c37668
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Flip the parallax offset Y component based on tangent parity (Bug #3440)
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2016-06-16 18:07:10 +02:00 |
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scrawl
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6f5b68859f
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Comment out UV test that is not working
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2016-06-16 17:33:54 +02:00 |
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scrawl
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6a1fd05074
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Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440)
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2016-06-16 17:32:27 +02:00 |
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scrawl
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aa5a643e3b
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Fix incorrect multiplication order of TBN matrix (Bug #3440)
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2016-06-16 17:31:17 +02:00 |
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scrawl
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6f31b3d79f
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Add parallax mapping for objects
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2016-03-22 21:46:15 +01:00 |
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scrawl
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b59b2c6d6d
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Move to parallax.glsl
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2016-03-22 21:46:15 +01:00 |
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scrawl
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b4dda045a6
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Pass the tangent in object space
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2016-03-22 21:46:15 +01:00 |
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scrawl
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157c11398d
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Add terrain parallax mapping
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2016-03-22 21:46:15 +01:00 |
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scrawl
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6e7c6fdd7e
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Implement NiTexturingProperty::DecalTexture
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2016-03-01 18:41:36 +01:00 |
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scrawl
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414c19f717
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Fix detailMapUV bug
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2016-03-01 18:40:18 +01:00 |
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scrawl
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5e105da3ba
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Generate texture coordinates per-pixel when normal map + environment map are used
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2016-02-24 21:28:55 +01:00 |
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scrawl
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900b522d13
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Rename viewPos to viewDirection
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2016-02-21 01:28:42 +01:00 |
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scrawl
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0db7163363
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Add specular mapping for terrain
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2016-02-20 19:55:08 +01:00 |
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scrawl
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f01e8a6950
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Add specular mapping for objects
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2016-02-20 19:55:08 +01:00 |
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scrawl
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6000e48bba
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Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
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2016-02-19 01:37:30 +01:00 |
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scrawl
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5e12a1b4ef
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Add enchanted item glow to the shader
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2016-02-18 23:05:44 +01:00 |
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scrawl
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a73512afb7
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Add shader settings to settings.cfg
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2016-02-18 19:38:34 +01:00 |
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scrawl
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e5a37a7023
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Add normal map code
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2016-02-18 19:37:59 +01:00 |
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scrawl
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18e80d5627
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Add per-pixel lighting code
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2016-02-18 19:37:59 +01:00 |
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scrawl
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1223bca3d4
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Move doLighting to separate file
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2016-02-18 19:37:59 +01:00 |
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scrawl
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456816f707
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Use diffuse.a / vertex.a, use material emission
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2016-02-18 19:37:58 +01:00 |
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