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openmw-tes3mp/apps/openmw/mwrender
Chris Robinson 154cc8c659 Use alternate fog parameters when distant land is enabled
This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere.
2018-03-04 11:37:57 -08:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp Merge pull request #1209 from dhustkoder/master 2017-03-02 18:36:21 +01:00
actoranimation.hpp (Re)set the inventory listener outside of the Animation class 2017-02-22 15:08:22 +01:00
animation.cpp Don't update off-screen animations 2018-01-11 01:49:35 +00:00
animation.hpp Don't update off-screen animations 2018-01-11 01:49:35 +00:00
bulletdebugdraw.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955) 2017-07-22 00:38:27 +02:00
characterpreview.hpp Fix character preview item selection 2017-07-22 00:06:43 +02:00
creatureanimation.cpp Fix error message that referred to the wrong file (Bug #4159) 2017-11-10 22:51:32 +00:00
creatureanimation.hpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
effectmanager.cpp Remove SceneManager::notifyAttached 2017-02-24 02:58:41 +01:00
effectmanager.hpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
globalmap.cpp Wait for completion of CreateMapItem on exit to avoid potential threading issue 2017-03-14 19:27:55 +01:00
globalmap.hpp Move global map render to the worker thread 2017-02-14 07:58:16 +01:00
landmanager.cpp Make reportStats const 2017-03-14 19:27:55 +01:00
landmanager.hpp Make reportStats const 2017-03-14 19:27:55 +01:00
localmap.cpp Force normal polygon mode for the map camera (Fixes #4235) 2018-03-03 00:15:57 +00:00
localmap.hpp Check which local map textures actually need to be updated 2017-02-08 22:20:57 +01:00
npcanimation.cpp Fix error message that referred to the wrong file (Bug #4159) 2017-11-10 22:51:32 +00:00
npcanimation.hpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
objects.cpp Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864) 2017-08-01 00:11:14 +02:00
objects.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
pathgrid.cpp Remove now unnecessary factory class. 2016-05-03 16:13:23 -04:00
pathgrid.hpp Replace game version of pathgrid rendering with component. 2016-05-02 22:10:17 -04:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Use alternate fog parameters when distant land is enabled 2018-03-04 11:37:57 -08:00
renderingmanager.hpp Use alternate fog parameters when distant land is enabled 2018-03-04 11:37:57 -08:00
rendermode.hpp Handle 'tcb' command as an alias for 'tcg' 2017-02-08 18:51:07 +01:00
ripplesimulation.cpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Cap the rain emitter's frame time (Fixes #4314) 2018-02-10 23:14:41 +00:00
sky.hpp Use alternate fog parameters when distant land is enabled 2018-03-04 11:37:57 -08:00
terrainstorage.cpp Get the world size from the ESM::Land store 2017-03-14 19:27:55 +01:00
terrainstorage.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
util.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
vismask.hpp Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 2017-03-14 19:27:55 +01:00
water.cpp Revert "Add slider for refraction size in settings window" 2018-01-01 13:28:14 +01:00
water.hpp fix water shader switching bug 2017-10-17 10:00:01 +02:00
weaponanimation.cpp Porting more ContainerStoreIterator usage to const version #4 2017-02-28 19:11:00 +00:00
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00