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actorutil.cpp
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
actorutil.hpp
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
agentpath.cpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
agentpath.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
attach.cpp
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Use new logging system for components
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2018-08-14 19:42:41 +04:00 |
attach.hpp
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Speed up finding of attachment node by using the cached nodeMap
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2017-02-03 23:15:37 +01:00 |
clone.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
clone.hpp
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Add SceneManager and clone utility
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2015-03-26 18:02:51 +01:00 |
controller.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
controller.hpp
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Add virtual destructors
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2018-04-01 21:51:59 +03:00 |
detourdebugdraw.cpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
detourdebugdraw.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
lightcontroller.cpp
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Fix light flicker amplitude calculation
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2018-08-28 14:57:11 +04:00 |
lightcontroller.hpp
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Pass a Vec4f by reference
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2016-01-03 16:43:20 +01:00 |
lightmanager.cpp
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Use CullVisitor traversal mask for light manager.
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2019-01-24 22:42:23 +00:00 |
lightmanager.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
lightutil.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
lightutil.hpp
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
morphgeometry.cpp
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Fix animation bug with VAOs
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2018-12-18 19:44:30 +00:00 |
morphgeometry.hpp
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Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
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2018-04-18 12:36:08 +00:00 |
mwshadowtechnique.cpp
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Correct behaviour of use front face culling setting to not use back face culling either when disabled.
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2019-02-01 00:29:13 +00:00 |
mwshadowtechnique.hpp
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Make shadow map front-face culling configurable
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2018-12-01 00:26:43 +00:00 |
navmesh.cpp
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Add command to enable NavMesh render
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2018-10-13 22:16:28 +03:00 |
navmesh.hpp
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Add command to enable NavMesh render
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2018-10-13 22:16:28 +03:00 |
optimizer.cpp
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Support NiSwitchNode (feature #4812)
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2019-01-23 21:01:54 +04:00 |
optimizer.hpp
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Support NiSwitchNode (feature #4812)
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2019-01-23 21:01:54 +04:00 |
pathgridutil.cpp
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Changes to color scheme, slight change to drag indicator,
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2016-05-29 13:26:29 -04:00 |
pathgridutil.hpp
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Drag indicator.
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2016-05-18 12:17:26 -04:00 |
positionattitudetransform.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
positionattitudetransform.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
riggeometry.cpp
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2019-01-24 23:09:23 +00:00 |
riggeometry.hpp
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2019-01-24 23:09:23 +00:00 |
serialize.cpp
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Add custom version of MorphGeometry replacing osgAnimation
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2017-09-01 21:42:36 +00:00 |
serialize.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
shadow.cpp
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Remove uneeded includes.
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2019-01-31 20:12:42 +00:00 |
shadow.hpp
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Remove uneeded includes.
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2019-01-31 20:12:42 +00:00 |
skeleton.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
skeleton.hpp
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Don't update off-screen animations
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2018-01-11 01:49:35 +00:00 |
statesetupdater.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
statesetupdater.hpp
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StateSetUpdater: use the frameNumber
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2015-12-03 23:46:25 +01:00 |
unrefqueue.cpp
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Remove commented lines in UnrefWorkItem::doWork
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2018-08-26 11:08:06 +03:00 |
unrefqueue.hpp
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Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
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2018-08-24 16:41:52 +03:00 |
util.cpp
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Add command to enable NavMesh render
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2018-10-13 22:16:28 +03:00 |
util.hpp
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Add command to enable NavMesh render
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2018-10-13 22:16:28 +03:00 |
visitor.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
visitor.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
waterutil.cpp
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Move water mesh + simple state generation to components library.
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2016-08-05 13:25:05 -04:00 |
waterutil.hpp
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Move water mesh + simple state generation to components library.
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2016-08-05 13:25:05 -04:00 |
workqueue.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
workqueue.hpp
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Replace volatile bools with std::atomic<bool>
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2018-12-24 14:19:35 -05:00 |
writescene.cpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
writescene.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |