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openmw-tes3mp/apps/openmw/mwphysics
scrawl dda4273349 Actors that start the game as dead do not float to the surface (Fixes #3177)
This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix.
2016-02-01 23:18:18 +01:00
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actor.cpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
actor.hpp Use a ConstPtr for the ActorMap and ObjectMap 2015-12-18 17:30:39 +01:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
convert.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
physicssystem.cpp Actors that start the game as dead do not float to the surface (Fixes #3177) 2016-02-01 23:18:18 +01:00
physicssystem.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
trace.cpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
trace.h Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00