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mwbase
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Refactor local map updates
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2016-02-05 01:19:45 +01:00 |
mwclass
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
mwdialogue
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Accept an implicit reference in Journal (Fixes #3135)
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2016-01-11 23:07:01 +01:00 |
mwgui
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Add missing initializations
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2016-02-05 14:35:29 +01:00 |
mwinput
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Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100)
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2015-12-26 18:15:57 +01:00 |
mwmechanics
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AI combat actions: rename 'target' to 'enemy'
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2016-02-07 01:29:11 +01:00 |
mwphysics
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Actors that start the game as dead do not float to the surface (Fixes #3177)
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2016-02-01 23:18:18 +01:00 |
mwrender
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Make the local map cell distance configurable
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2016-02-05 01:19:45 +01:00 |
mwscript
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Implement Fixme script instruction
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2016-01-20 04:07:07 +01:00 |
mwsound
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Use a ConstPtr in SoundManager
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2015-12-18 18:11:30 +01:00 |
mwstate
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Accept a ConstPtr in RippleSimulation
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2015-12-19 15:51:41 +01:00 |
mwworld
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Do not add scripts from levelled creatures twice (Bug #2806)
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2016-02-05 18:29:33 +01:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Add support for placing BodyParts in a cell (Bug #3118)
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2016-01-02 01:30:06 +01:00 |
crashcatcher.cpp
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
doc.hpp
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doc.hpp fix
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2015-06-04 01:30:16 +02:00 |
engine.cpp
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Refactor local script iteration (Fixes #2806, Fixes #3108)
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2016-02-03 16:16:20 +01:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |