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openmw-tes3mp/apps/openmw
2016-02-07 01:29:11 +01:00
..
mwbase Refactor local map updates 2016-02-05 01:19:45 +01:00
mwclass Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
mwdialogue Accept an implicit reference in Journal (Fixes #3135) 2016-01-11 23:07:01 +01:00
mwgui Add missing initializations 2016-02-05 14:35:29 +01:00
mwinput Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100) 2015-12-26 18:15:57 +01:00
mwmechanics AI combat actions: rename 'target' to 'enemy' 2016-02-07 01:29:11 +01:00
mwphysics Actors that start the game as dead do not float to the surface (Fixes #3177) 2016-02-01 23:18:18 +01:00
mwrender Make the local map cell distance configurable 2016-02-05 01:19:45 +01:00
mwscript Implement Fixme script instruction 2016-01-20 04:07:07 +01:00
mwsound Use a ConstPtr in SoundManager 2015-12-18 18:11:30 +01:00
mwstate Accept a ConstPtr in RippleSimulation 2015-12-19 15:51:41 +01:00
mwworld Do not add scripts from levelled creatures twice (Bug #2806) 2016-02-05 18:29:33 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Add support for placing BodyParts in a cell (Bug #3118) 2016-01-02 01:30:06 +01:00
crashcatcher.cpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Refactor local script iteration (Fixes #2806, Fixes #3108) 2016-02-03 16:16:20 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00