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mwbase
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Factor out safePlaceObject function
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2016-02-29 17:19:22 +01:00 |
mwclass
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Rename safePlaceObject to placeObject
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2016-02-29 17:05:18 +01:00 |
mwdialogue
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
mwgui
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Always update the ingredient icons (Fixes #3220)
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2016-02-29 13:25:09 +01:00 |
mwinput
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Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100)
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2015-12-26 18:15:57 +01:00 |
mwmechanics
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Corpse clearing fix
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2016-03-01 11:31:08 +01:00 |
mwphysics
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Raise the required bullet version to 2.83
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2016-02-15 00:33:17 +01:00 |
mwrender
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Infinite loop fix
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2016-03-02 13:20:23 +01:00 |
mwscript
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Factor out safePlaceObject function
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2016-02-29 17:19:22 +01:00 |
mwsound
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
mwstate
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Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
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2016-02-27 12:53:07 +01:00 |
mwworld
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PlaceAt: don't use actor's X/Y rotation
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2016-03-04 12:22:13 +01:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Add basic cell preloader class
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2016-02-07 00:14:13 +01:00 |
crashcatcher.cpp
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Crashcatcher: limit backtrace to a sensible number of stack frames
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2016-02-13 01:35:53 +01:00 |
doc.hpp
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doc.hpp fix
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2015-06-04 01:30:16 +02:00 |
engine.cpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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2016-02-26 13:08:35 +01:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |