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Previously, sending a PlayerCellChange packet and a WorldRegionAuthority packet to the player at the same time made the latter arrive first even if the former was intended by a server script to arrive first. |
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.. | ||
Base | ||
Controllers | ||
Master | ||
Packets | ||
ErrorMessages.hpp | ||
NetworkMessages.hpp | ||
TimedLog.cpp | ||
TimedLog.hpp | ||
Utils.cpp | ||
Utils.hpp | ||
Version.hpp |