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Previously, sending a PlayerCellChange packet and a WorldRegionAuthority packet to the player at the same time made the latter arrive first even if the former was intended by a server script to arrive first. |
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|---|---|---|
| .. | ||
| Actor | ||
| Object | ||
| Player | ||
| System | ||
| Worldstate | ||
| BasePacket.cpp | ||
| BasePacket.hpp | ||
| PacketPreInit.cpp | ||
| PacketPreInit.hpp | ||